Пример #1
0
        public StrategicDecision RunAway_FreeWay(TurnState turnState, Ship ship, StrategicDecision prevDecision)
        {
            var finalCoords = new List <int>();

            foreach (var enemyShip in turnState.enemyShips)
            {
                var move = FastShipPosition.Move(enemyShip.fposition, ShipMoveCommand.Faster);
                move = FastShipPosition.Move(FastShipPosition.GetFinalPosition(move), ShipMoveCommand.Faster);
                move = FastShipPosition.Move(FastShipPosition.GetFinalPosition(move), ShipMoveCommand.Faster);
                var finalCoord = FastShipPosition.Coord(FastShipPosition.GetFinalPosition(move));
                finalCoords.Add(finalCoord);
            }

            var candidates = runTargets.OrderByDescending(t => (int)finalCoords.Average(fc => FastCoord.Distance(t, fc) * FastCoord.Distance(t, fc))).Take(3).ToArray();

            var runTarget = candidates.OrderBy(
                t =>
            {
                var cost = 0;
                foreach (var enemyShip in turnState.enemyShips)
                {
                    cost += WayEvaluator.CalcCost(ship.fcoord, t, enemyShip.fcoord);
                }
                return(cost);
            }).First();

            return(new StrategicDecision {
                role = StrategicRole.RunAway, targetCoord = runTarget
            });
        }
        private static NavigationMethod GetNavigationMethod(StrategicDecision decision)
        {
            switch (decision.role)
            {
            case StrategicRole.Approach:
                return(NavigationMethod.Approach);

            case StrategicRole.Collector:
                return(NavigationMethod.Collect);

            default:
                return(NavigationMethod.Default);
            }
        }
        public StrategicDecision MakeStrategicDecision(TurnState turnState, StrategicDecision prevDecision, Ship ship, Ship enemyShip)
        {
            var barrels = CollectableBarrels(turnState, enemyShip);

            var nextShipPosition1 = FastShipPosition.GetFinalPosition(FastShipPosition.Move(ship.fposition, ShipMoveCommand.Faster));
            var nextShipPosition2 = FastShipPosition.GetFinalPosition(FastShipPosition.Move(ship.fposition, ShipMoveCommand.Wait));

            var target = barrels.FirstOrDefault(
                b => FastShipPosition.DistanceTo(nextShipPosition1, b.barrel.fcoord) < b.dist - 1 ||
                FastShipPosition.DistanceTo(nextShipPosition2, b.barrel.fcoord) < b.dist - 1);

            if (target == null)
            {
                return(strateg.RunAway(turnState, ship, prevDecision));
            }

            var barrelToFire = barrels.TakeWhile(b => b != target).LastOrDefault();

            return(strateg.Collect(target.barrel).FireTo(barrelToFire?.barrel.fcoord));
        }
Пример #4
0
        public StrategicDecision WalkFree(TurnState turnState, Ship ship, StrategicDecision prevDecision)
        {
            switch (prevDecision?.role)
            {
            case StrategicRole.Free:
                break;

            default:
                prevDecision = new StrategicDecision {
                    role = StrategicRole.Free, targetCoord = freeTargets[0]
                };
                break;
            }
            if (FastShipPosition.DistanceTo(ship.fposition, prevDecision.targetCoord.Value) < Settings.FREE_WALK_TARGET_REACH_DIST)
            {
                var freeIndex = (Array.IndexOf(freeTargets, prevDecision.targetCoord.Value) + 1) % freeTargets.Length;
                return(new StrategicDecision {
                    role = StrategicRole.Free, targetCoord = freeTargets[freeIndex]
                });
            }
            return(prevDecision);
        }
Пример #5
0
 public StrategicDecision RunAway(TurnState turnState, Ship ship, StrategicDecision prevDecision)
 {
     return(RunAway_FreeWay(turnState, ship, prevDecision));
     //return WalkFree(turnState, ship, prevDecision);
 }