public BoardController() { SaveHandler = new SaveHandler(); gameFromFile(); ruleEngine = new RuleEngine(State.Board); logicEngine = new LogicEngine(State.Board); SaveHandler.OnManualSaveChange += gameFromFile; }
public BoardController(int nrOfPlayers) { SaveHandler = new SaveHandler(); newGame(nrOfPlayers); SaveHandler.OnManualSaveChange += gameFromFile; }