public static BattleServer AddRoom(BaseRoom room) { BattleServer battleServer = BattleMgr.FindActiveServer(); if (battleServer != null && battleServer.AddRoom(room)) { return(battleServer); } return(null); }
public static BattleServer AddRoom(BaseRoom room) { BattleServer server = FindActiveServer(); if (server != null && server.AddRoom(room)) { return(server); } return(null); }
public static BattleServer AddRoom(BaseRoom room) { BattleServer server = BattleMgr.FindActiveServer(room); BattleServer result; if (server != null && server.AddRoom(room)) { result = server; } else { result = null; } return(result); }