Пример #1
0
        public void Init(Entity owner, Canvas parentCanvas, float fromHPRatio, float toHPRatio)
        {
            if (owner == null)
            {
                Log.Error("Owner is invalid.");
                return;
            }

            m_ParentCanvas = parentCanvas;

            ReferenceCollector.gameObject.SetActive(true);
            ReferenceCollector.StopAllCoroutines();

            m_CachedCanvasGroup.alpha = 1f;

            //检查所属实体
            if (m_Owner != owner || m_OwnerId != owner.Id)
            {
                m_HPBar.value = fromHPRatio;
                m_Owner       = owner;
                m_OwnerId     = owner.Id;
            }

            Refresh();      //刷新

            ReferenceCollector.StartCoroutine(HPBarCo(toHPRatio, AnimationSeconds, KeepSeconds, FadeOutSeconds));
        }
Пример #2
0
 public void Reset()
 {
     ReferenceCollector.StopAllCoroutines();    //停止所有协程
     m_CachedCanvasGroup.alpha = 1f;
     m_HPBar.value             = 1f;
     m_Owner = null;
     ReferenceCollector.gameObject.SetActive(false);
 }