public abstract void Damage(RaceBase race);
public override void Damage(RaceBase race) { Health -= race.ImpactForce; }
public void Fights(RaceBase enemy) { enemy.Damage(this); Console.WriteLine("\n" + this.GetType().Name.ToString() + ": Strikes for " + enemy.GetType().Name.ToString() + " " + this.ImpactForce + " ue"); }