Пример #1
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 public override MyPolygon Clone()
 {
     MyVector[] clonedPoints = Utility3D.GetClonedArray(base.UniquePoints);
     return(new MyPolygonSyncedRotation(clonedPoints, Utility3D.GetClonedArray(clonedPoints, base.Triangles), _rotationForClone.Clone()));
 }
Пример #2
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 public virtual Sphere Clone()
 {
     return(new Sphere(_position.Clone(), _origDirFacing.Clone(), _rotation.Clone(), _radius));
 }