public OrbitWalker GetOrbitWalker()
        {
            if (_orbitWalker == null)
            {
                _orbitWalker = new OrbitWalker {
                    Id           = gameObject.GetInstanceID(),
                    Transform    = transform,
                    CurAngle     = StartAngle,
                    OrbitRadius  = OrbitRadius,
                    AngularSpeed = AngularSpeed,
                };
            }

            return(_orbitWalker);
        }
Пример #2
0
        private void UpdatePosition(OrbitWalker walker, float deltaTime)
        {
            walker.CurAngle += walker.AngularSpeed * deltaTime;
            var radians = walker.CurAngle * Mathf.Deg2Rad;

            Vector2 newPos = new Vector2(Mathf.Cos(radians), Mathf.Sin(radians));

            newPos = newPos * walker.OrbitRadius + _center;

            var prevPos = walker.Transform.localPosition;

            walker.Transform.localPosition = newPos;
            var moveDir = (walker.Transform.localPosition - prevPos).normalized;

            walker.Transform.localRotation = Quaternion.LookRotation(moveDir);
        }
Пример #3
0
 public void Add(OrbitWalker orbitWalker)
 {
     _walkers.Add(orbitWalker.Id, orbitWalker);
 }