Пример #1
0
 // 移动后,更新数据
 public int updateCardInfo(stRetMoveGameCardUserCmd cmd)
 {
     // 查找后两边更新
     if (m_playerArr[(int)EnDZPlayer.ePlayerSelf].updateCardInfo(cmd))
     {
         return 1;
     }
     else
     {
         m_playerArr[(int)EnDZPlayer.ePlayerEnemy].updateCardInfo(cmd);
         return 2;
     }
 }
Пример #2
0
        public bool updateCardInfo(stRetMoveGameCardUserCmd cmd)
        {
            foreach(SceneCardItem item in m_sceneCardList)
            {
                if(item.svrCard.qwThisID == cmd.qwThisID)
                {
                    item.cardArea = (CardArea)cmd.dst.dwLocation;
                    item.svrCard.pos.copyFrom(cmd.dst);
                    cmd.m_sceneCardItem = item;
                    return true;
                }
            }

            return false;
        }
Пример #3
0
        // 卡牌移动
        protected void psstRetMoveGameCardUserCmd(ByteBuffer bu)
        {
            stRetMoveGameCardUserCmd cmd = new stRetMoveGameCardUserCmd();
            cmd.derialize(bu);

            if (cmd.success == 1)
            {
                // 更新数据
                cmd.side = Ctx.m_instance.m_dataPlayer.m_dzData.updateCardInfo(cmd);
            }

            UISceneDZ uiSceneDZ = Ctx.m_instance.m_uiSceneMgr.getSceneUI<UISceneDZ>(UISceneFormID.eUISceneDZ);
            if (uiSceneDZ != null && uiSceneDZ.isVisible())
            {
                uiSceneDZ.psstRetMoveGameCardUserCmd(cmd);
            }
        }
Пример #4
0
        public void psstRetMoveGameCardUserCmd(stRetMoveGameCardUserCmd msg)
        {
            if (msg.side != 1 && msg.side != 2 && msg.success == 1)
            {
                Ctx.m_instance.m_logSys.log(msg.side.ToString());
            }

            // 只有有效值的时候才处理
            if (msg.side == 1 || msg.side == 2)
            {
                m_sceneDZData.m_sceneDZAreaArr[msg.side - 1].outSceneCardList.removeWhiteCard();       // 将占位的牌移除

                if (msg.success == 1)     // 如果成功,就放进出牌位置
                {
                    m_sceneDZData.m_sceneDZAreaArr[msg.side - 1].psstRetMoveGameCardUserCmd(msg);

                    if ((msg.side - 1) == (int)EnDZPlayer.ePlayerSelf)
                    {
                        m_sceneDZData.m_dragDropData.setCurDragItem(null);
                    }
                }
                else                    // 退回到原来的位置
                {
                    m_sceneDZData.m_sceneDZAreaArr[(int)EnDZPlayer.ePlayerSelf].moveDragBack();
                    m_sceneDZData.m_dragDropData.setCurDragItem(null);
                }
            }
        }
Пример #5
0
 // 自己卡牌区域移动, Enemy 走 addSceneCardByItem 这个流程
 public void psstRetMoveGameCardUserCmd(stRetMoveGameCardUserCmd msg)
 {
     changeSelfSceneCardArea(msg.qwThisID, (CardArea)msg.m_sceneCardItem.svrCard.pos.dwLocation, msg.dst.y);
 }