public Naru(GameModel game, int x, int y) : this(game, new Point(x, y)) { }
public Hana(GameModel game, int x, int y) : this(game, new Point(x, y)) { }
public Exit(GameModel game, Point position) : base(game, position) { Drawer = new BasicDrawer(Sprite, CollectImage); IsRigid = true; }
public Snake(GameModel game, Tuple <Point, Point, Point, Point> snakePosition) : this(game, snakePosition.Item1, snakePosition.Item2, snakePosition.Item3, snakePosition.Item4) { }
public Exit(GameModel game, int x, int y) : this(game, new Point(x, y)) { }