public void Unregister(CubeEnemy1 cubeEnemy1) { m_CubeEnemy1.Remove(cubeEnemy1); cubeEnemy1.OnTouch -= OnCubeEnemyTouch; }
public void Register(CubeEnemy1 cubeEnemy1) { m_CubeEnemy1.Add(cubeEnemy1); cubeEnemy1.OnTouch += OnCubeEnemyTouch; }
public void Unregister(CubeEnemy1 cubeEnemy1) { m_CubeEnemy1.Remove(cubeEnemy1); cubeEnemy1.OnTouch -= OnCubeEnemyTouch; }
public void Register(CubeEnemy1 cubeEnemy1) { m_CubeEnemy1.Add(cubeEnemy1); cubeEnemy1.OnTouch += OnCubeEnemyTouch; }