Пример #1
0
        public void Reward()
        {
            // 3. Reward killer (and group, if necessary).
            if (_group)
            {
                // 3.1. If killer is in group, reward group.
                _RewardGroup();
            }
            else
            {
                // 3.2. Reward single killer (not group case).
                // 3.2.1. Initialize initial XP amount based on killer's level.
                _InitXP(_killer);
                // To avoid unnecessary calculations and calls,
                // proceed only if XP is not ZERO or player is not on Battleground
                // (Battlegroundrewards only XP, that's why).
                if (!_isBattleground || _xp != 0)
                {
                    // 3.2.2. Reward killer.
                    _RewardPlayer(_killer, false);
                }
            }

            // 5. Credit instance encounter.
            // 6. Update guild achievements.
            // 7. Credit scenario criterias
            Creature victim = _victim.ToCreature();

            if (victim != null)
            {
                if (victim.IsDungeonBoss())
                {
                    InstanceScript instance = _victim.GetInstanceScript();
                    if (instance != null)
                    {
                        instance.UpdateEncounterStateForKilledCreature(_victim.GetEntry(), _victim);
                    }
                }

                uint guildId = victim.GetMap().GetOwnerGuildId();
                var  guild   = Global.GuildMgr.GetGuildById(guildId);
                if (guild != null)
                {
                    guild.UpdateCriteria(CriteriaTypes.KillCreature, victim.GetEntry(), 1, 0, victim, _killer);
                }

                Scenario scenario = victim.GetScenario();
                if (scenario != null)
                {
                    scenario.UpdateCriteria(CriteriaTypes.KillCreature, victim.GetEntry(), 1, 0, victim, _killer);
                }
            }
        }