public static void Main(string[] args) { var ioProvider = new ConsoleIOProvider(); var player = new Player(); var field = new Field(); var gameUISettngs = new DefaultUIEngineSettings<ConsoleIOProvider>(ioProvider, player); var gameUI = new UIEngine<ConsoleIOProvider>(gameUISettngs); var gameEngineSettings = new GameEngineSettings<IDefaultUIEngine, IIntegerStats>(gameUI, field, player, InFileScores.Instance); var gameEngine = new GameEngine(gameEngineSettings); gameEngine.Start(); }
private void MainForm_Load(object sender, EventArgs e) { var ioProvider = new WindowsFormsIOProvider(this); var player = new Player(); var field = new Field(); var gameUISettngs = new DefaultUIEngineSettings<WindowsFormsIOProvider>( ioProvider, player, ioProviderSettings: new WindowsFormsIOProviderSettings(), startRenderer: new StartWindowRenderer<WindowsFormsIOProvider>(), exitRenderer: new ExitWindowRenderer<WindowsFormsIOProvider>(), chooseDifficultyRenderer: new ChooseDifficultyWindowRenderer<WindowsFormsIOProvider>(), helpDisplayRenderer: new HelpDisplayWindowRenderer<WindowsFormsIOProvider>(), fieldRenderer: new FieldWindowsRenderer<WindowsFormsIOProvider>()); var gameUI = new UIEngine<WindowsFormsIOProvider>(gameUISettngs); var gameEngineSettings = new GameEngineSettings<IDefaultUIEngine, IIntegerStats>(gameUI, field, player, InMemoryScores.Instance); var gameEngine = new GameEngine(gameEngineSettings); this._gameEngine = gameEngine; Task.Run(() => gameEngine.Start()); }