public void FireMarioHiddenBlockTopSideCollisionTest()
        {
            MarioInstance testMario = new MarioInstance(game);
            MarioInstance expectedMario = new MarioInstance(game);

            Block testBlock = new Block(Block.Type.HiddenBlock, game);
            Block expectedBlock = new Block(Block.Type.HiddenBlock, game);

            ICollisionSide side = new TopSideCollision();
            CollisionData collision = new CollisionData(testMario, testBlock, side);
            MarioBlockCollisionHandler collisionHandler = new MarioBlockCollisionHandler(collision);

            collisionHandler.HandleCollision();

            bool testState = testMario.MarioState is FireRightIdleState;
            bool expectedState = expectedMario.MarioState is FireRightIdleState;
            Vector2 testLocation = testMario.VectorCoordinates;
            Vector2 expectedLocation = expectedMario.VectorCoordinates;

            Assert.AreEqual(testState, expectedState);
            Assert.AreEqual(testLocation, expectedLocation);
        }
        public void BigMarioQuestionBlockRightSideCollisionTest()
        {
            MarioInstance testMario = new MarioInstance(game);
            MarioInstance expectedMario = new MarioInstance(game);

            Block testBlock = new Block(Block.Type.QuestionBlock, game);
            Block expectedBlock = new Block(Block.Type.QuestionBlock, game);
            expectedMario.VectorCoordinates = new Vector2(12, 0);

            ICollisionSide side = new RightSideCollision();
            CollisionData collision = new CollisionData(testMario, testBlock, side);
            MarioBlockCollisionHandler collisionHandler = new MarioBlockCollisionHandler(collision);

            collisionHandler.HandleCollision();

            bool testState = testMario.MarioState is NormalRightIdleState;
            bool expectedState = expectedMario.MarioState is NormalRightIdleState;
            Vector2 testLocation = testMario.VectorCoordinates;
            Vector2 expectedLocation = expectedMario.VectorCoordinates;

            Assert.AreEqual(testState, expectedState);
            Assert.AreEqual(testLocation, expectedLocation);
        }
        public static void HandleCollision(CollisionData collision, IGameState gameState){

            if ((collision.GameObjectA is IMario && collision.GameObjectB is IEnemy) || (collision.GameObjectA is IEnemy && collision.GameObjectB is IMario))
            {
                MarioEnemyCollisionHandler collisionHandler = new MarioEnemyCollisionHandler(collision);
                collisionHandler.HandleCollision();
            }
            else if ((collision.GameObjectA is IMario && collision.GameObjectB is IBlock) || (collision.GameObjectA is IBlock && collision.GameObjectB is IMario))
            {
                MarioBlockCollisionHandler collisionHandler = new MarioBlockCollisionHandler(collision);
                collisionHandler.HandleCollision();   
            }
            else if ((collision.GameObjectA is IMario && collision.GameObjectB is IItem) || (collision.GameObjectA is IItem && collision.GameObjectB is IMario))
            {
                MarioItemCollisionHandler collisionHandler = new MarioItemCollisionHandler(collision, gameState);
                collisionHandler.HandleCollision();
            }
            else if ((collision.GameObjectA is IMario && collision.GameObjectB is IPipe) || (collision.GameObjectA is IPipe && collision.GameObjectB is IMario))
            {
                MarioPipeCollisionHandler collisionHandler = new MarioPipeCollisionHandler(collision, gameState);
                collisionHandler.HandleCollision();
            }
            else if (collision.GameObjectA is IEnemy && collision.GameObjectB is IEnemy)
            {
                EnemyEnemyCollisionHandler collisionHandler = new EnemyEnemyCollisionHandler(collision);
                collisionHandler.HandleCollision();
            }
            else if ((collision.GameObjectA is IEnemy && collision.GameObjectB is IBlock) || (collision.GameObjectA is IBlock && collision.GameObjectB is IEnemy))
            {
                EnemyBlockCollisionHandler collisionHandler = new EnemyBlockCollisionHandler(collision);
                collisionHandler.HandleCollision();
            }
            else if ((collision.GameObjectA is IEnemy && collision.GameObjectB is IPipe) || (collision.GameObjectA is IPipe && collision.GameObjectB is IEnemy))
            {
                EnemyPipeCollisionHandler collisionHandler = new EnemyPipeCollisionHandler(collision);
                collisionHandler.HandleCollision();
            }
            else if ((collision.GameObjectA is IEnemy && collision.GameObjectB is IProjectile) || (collision.GameObjectA is IProjectile && collision.GameObjectB is IEnemy))
            {
                EnemyFireballCollisionHandler collisionHandler = new EnemyFireballCollisionHandler(collision);
                collisionHandler.HandleCollision();
            }
            else if ((collision.GameObjectA is IItem && collision.GameObjectB is IBlock) || (collision.GameObjectA is IBlock && collision.GameObjectB is IItem))
            {
                ItemBlockCollisionHandler collisionHandler = new ItemBlockCollisionHandler(collision);
                collisionHandler.HandleCollision();
            }
            else if ((collision.GameObjectA is IItem && collision.GameObjectB is IPipe) || (collision.GameObjectA is IPipe && collision.GameObjectB is IItem))
            {
                ItemPipeCollisionHandler collisionHandler = new ItemPipeCollisionHandler(collision);
                collisionHandler.HandleCollision();
            }
            else if ((collision.GameObjectA is IBlock && collision.GameObjectB is IProjectile) || (collision.GameObjectA is IProjectile && collision.GameObjectB is IBlock))
            {
                BlockFireballCollisionHandler collisionHandler = new BlockFireballCollisionHandler(collision);
                collisionHandler.HandleCollision();
            }
            else if ((collision.GameObjectA is IPipe && collision.GameObjectB is IProjectile) || (collision.GameObjectA is IProjectile && collision.GameObjectB is IPipe))
            {
                PipeFireballCollisionHandler collisionHandler = new PipeFireballCollisionHandler(collision);
                collisionHandler.HandleCollision();
            }
            else if ((collision.GameObjectA is IMario && collision.GameObjectB is IFlagPole) || (collision.GameObjectA is IFlagPole && collision.GameObjectB is IMario))
            {
                MarioFlagPoleCollisionHandler collisionHandler = new MarioFlagPoleCollisionHandler(collision, gameState);
                collisionHandler.HandleCollision();
            }
            else if ((collision.GameObjectA is IBuckeyePlayer && collision.GameObjectB is IBuckeyeTile) || (collision.GameObjectA is IBuckeyeTile && collision.GameObjectB is IBuckeyePlayer))
            {
                BuckeyeTileCollisionHandler collisionHandler = new BuckeyeTileCollisionHandler(collision);
                collisionHandler.HandleCollision();
            }
            else if ((collision.GameObjectA is IBuckeyePlayer && collision.GameObjectB is IProjectile) || (collision.GameObjectA is IProjectile && collision.GameObjectB is IBuckeyePlayer))
            {
                BuckeyeProjectileCollisionHandler collisionHandler = new BuckeyeProjectileCollisionHandler(collision);
                collisionHandler.HandleCollision();
            }
            else if ((collision.GameObjectA is IWolverine && collision.GameObjectB is IBuckeyeTile) || (collision.GameObjectA is IBuckeyeTile && collision.GameObjectB is IWolverine))
            {
                WolverineTileCollisionHandler collisionHandler = new WolverineTileCollisionHandler(collision);
                collisionHandler.HandleCollision();
            }
            else if ((collision.GameObjectA is IWolverine && collision.GameObjectB is IPipe) || (collision.GameObjectA is IPipe && collision.GameObjectB is IWolverine))
            {
                WolverinePipeCollisionHandler collisionHandler = new WolverinePipeCollisionHandler(collision);
                collisionHandler.HandleCollision();
            }
            else if ((collision.GameObjectA is IWolverine && collision.GameObjectB is IProjectile) || (collision.GameObjectA is IProjectile && collision.GameObjectB is IWolverine))
            {
                WolverineProjectileCollisionHandler collisionHandler = new WolverineProjectileCollisionHandler(collision);
                collisionHandler.HandleCollision();
            }
            else if ((collision.GameObjectA is IBuckeyePlayer && collision.GameObjectB is IWolverine) || (collision.GameObjectA is IWolverine && collision.GameObjectB is IBuckeyePlayer))
            {
                BuckeyeWolverineCollisionHandler collisionHandler = new BuckeyeWolverineCollisionHandler(collision);
                collisionHandler.HandleCollision();
            }
            else if ((collision.GameObjectA is IBuckeyePlayer && collision.GameObjectB is IPipe) || (collision.GameObjectA is IPipe && collision.GameObjectB is IBuckeyePlayer))
            {
                BuckeyePipeCollisionHandler collisionHandler = new BuckeyePipeCollisionHandler(collision, gameState);
                collisionHandler.HandleCollision();
            }
            else if ((collision.GameObjectA is IProjectile && collision.GameObjectB is IProjectile) || (collision.GameObjectA is IProjectile && collision.GameObjectB is IProjectile))
            {
                ProjectileProjectileCollisionHandler collisionHandler = new ProjectileProjectileCollisionHandler(collision);
                collisionHandler.HandleCollision();
            }
            else if ((collision.GameObjectA is IProjectile && collision.GameObjectB is IBuckeyeTile) || (collision.GameObjectA is IBuckeyeTile && collision.GameObjectB is IProjectile))
            {
                ProjectileTileCollisionHandler collisionHandler = new ProjectileTileCollisionHandler(collision);
                collisionHandler.HandleCollision();
            }
            else if ((collision.GameObjectA is IEnemy && collision.GameObjectB is Elevator) || (collision.GameObjectA is Elevator && collision.GameObjectB is IEnemy))
            {
                EnemyElevatorCollisionHandler collisionHandler = new EnemyElevatorCollisionHandler(collision, gameState);
                collisionHandler.HandleCollision();
            }
            else if ((collision.GameObjectA is IEnemy && collision.GameObjectB is Endblock) || (collision.GameObjectA is Endblock && collision.GameObjectB is IEnemy))
            {
                EnemyEndblockCollisionHandler collisionHandler = new EnemyEndblockCollisionHandler(gameState);
                collisionHandler.HandleCollision();
            }
            else if ((collision.GameObjectA is IItem && collision.GameObjectB is IPaddleBall) || (collision.GameObjectA is IPaddleBall && collision.GameObjectB is IItem))
            {
                PaddleBallItemCollisionHandler collisionHandler = new PaddleBallItemCollisionHandler(collision, gameState);
                collisionHandler.HandleCollision();
            }
            else if ((collision.GameObjectA is IBlock && collision.GameObjectB is IPaddle) || (collision.GameObjectA is IPaddle && collision.GameObjectB is IBlock))
            {
                PaddleBlockCollisionHandler collisionHandler = new PaddleBlockCollisionHandler(collision);
                collisionHandler.HandleCollision();
            }
            else if ((collision.GameObjectA is IPaddleBall && collision.GameObjectB is IPaddle) || (collision.GameObjectA is IPaddle && collision.GameObjectB is IPaddleBall))
            {
                PaddlePaddleBallCollisionHandler collisionHandler = new PaddlePaddleBallCollisionHandler(collision);
                collisionHandler.HandleCollision();
            }
            else if ((collision.GameObjectA is IPaddleBall && collision.GameObjectB is IBlock) || (collision.GameObjectA is IBlock && collision.GameObjectB is IPaddleBall))
            {
                PaddleBallBlockCollisionHandler collisionHandler = new PaddleBallBlockCollisionHandler(collision, gameState);
                collisionHandler.HandleCollision();
            }
        }
        public void SmallMarioBreakingBlockBottomSideCollisionTest()
        {
            MarioInstance testMario = new MarioInstance(game);
            MarioInstance expectedMario = new MarioInstance(game);
            expectedMario.VectorCoordinates = new Vector2(0, 15);
            Block testBlock = new Block(Block.Type.BreakingBlock, game);
            Block expectedBlock = new Block(Block.Type.BreakingBlock, game);

            ICollisionSide side = new BottomSideCollision();
            CollisionData collision = new CollisionData(testMario, testBlock, side);
            MarioBlockCollisionHandler collisionHandler = new MarioBlockCollisionHandler(collision);

            collisionHandler.HandleCollision();

            bool testState = testMario.MarioState is SmallRightIdleState;
            bool expectedState = expectedMario.MarioState is SmallRightIdleState;
            Vector2 testLocation = testMario.VectorCoordinates;
            Vector2 expectedLocation = expectedMario.VectorCoordinates;

            Assert.AreEqual(testState, expectedState);
            Assert.AreEqual(testLocation, expectedLocation);
        }