void System.IDisposable.Dispose() { ManageGameInTheSystemFeature.FeatureTearDown(); }
public FixtureData() { ManageGameInTheSystemFeature.FeatureSetup(); }
void System.IDisposable.Dispose() { ManageGameInTheSystemFeature.FeatureTearDown(); }
public FixtureData() { ManageGameInTheSystemFeature.FeatureSetup(); }