Пример #1
0
        public override void Update(int deltaTime)
        {
            Bullet.UpdateBulletsPosition(deltaTime, this);
            EnemyShip.UpdateEnemyPosition(deltaTime, this);

            // random shooting
            if (!playerIsDead && random.Next() % 50 == 5)
            {
                foreach (RotatingShip ship in RotatingShip.ListOfShips)
                {
                    if (ship is EnemyShip)
                    {
                        if (random.Next() % 70 == 6)
                        {
                            Bullet b = new Bullet(ship.Hitbox.Center.X - 2 * RotatingShip.Scale, ship.Position.Y, BulletType.ENEMY);
                        }
                    }
                }
            }

            // choose one enemy on grid and do random movement
            if (!playerIsDead && random.Next() % 60 == 5)
            {
                foreach (RotatingShip ship in RotatingShip.ListOfShips)
                {
                    if (ship is EnemyShip)
                    {
                        EnemyShip enemy = (EnemyShip)ship;
                        if (random.Next() % 30 == 6 && enemy.MovingOnGrid)
                        {
                            List <Point> road_1 = QuadraticBezier.CalculatePoints(
                                new Point((int)enemy.Position.X, (int)enemy.Position.Y),
                                getRandomPointOnScreen(),
                                getRandomPointOnScreen(), 30);
                            enemy.BeginMovingOnCurve(road_1, 1.0f);
                        }
                    }
                }
            }
        }