Пример #1
0
        private IPEndPoint GetRealyDest(RelayHeader relayHeader)
        {
            IPEndPoint relayDest = null;

            if (relayHeader.Type == RelayType.IP)
            {
                relayDest = new IPEndPoint(IPAddress.Parse(relayHeader.Name), Config.serverPort);
            }
            else if (relayHeader.Type == RelayType.Node)
            {
                relayDest = DHTLikeNet.GetNodeIP(relayHeader.Name);
            }
            else
            {
                log.Error(String.Format("The relayHeader.Type={0} is not defined.", relayHeader.Type));
                return(null);
            }

            if (relayDest != null && IPAddress.IsLoopback(relayDest.Address) && relayDest.Port == Config.serverPort)
            {
                this.isEndPoint = true;
                relayDest       = GetIPFromHeader();
            }
            return(relayDest);
        }
Пример #2
0
 public TcpRelay(byte[] header, Socket inSocket)
 {
     if (header == null || inSocket == null)
     {
         return;
     }
     this.isStartPoint = true;
     this.relayHeader  = new RelayHeader().FromBytes(header);
     this.inSocket     = inSocket;
 }
Пример #3
0
        public void Relay()
        {
            try {
                log.Info("Receive Relay request from: " + inSocket.RemoteEndPoint);
                if (!isStartPoint)
                {
                    this.relayHeader = new RelayHeader().FromSocket(inSocket);
                }

                IPEndPoint relayDest = GetRealyDest(this.relayHeader);
                if (relayDest == null)
                {
                    log.Info("Failed to get ip."); inSocket.Close(); return;
                }
                outSocket = new TcpClient(); // Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                AsyncRelay(relayDest);
            } catch (Exception e) { log.Info(e); }
        }
Пример #4
0
 public void serverRun()
 {
     _server.Start();
     while (_isRunning)
     {
         try {
             Socket     newClient = _server.AcceptSocket();
             IPEndPoint remoteIp  = (IPEndPoint)newClient.RemoteEndPoint;
             // log.Info("connection from: " + remoteIp);
             if (!IPAddress.IsLoopback(remoteIp.Address))
             {
                 log.Info("Unknow danger connection from: " + remoteIp);
                 continue;
             }
             byte[] headerbyts = new RelayHeader(RelayType.Node, this.relayNode).ToBytes();
             new Thread(() => new TcpRelay(headerbyts, newClient).Relay()).Start();
         } catch (IOException e) {
             Console.WriteLine(e);
         }
     }
 }