public override void OnInspectorGUI() { m_editorUtils.Initialize(); // Do not remove this! m_biomePreset = (BiomePreset)target; serializedObject.Update(); m_editorUtils.Panel("BiomeSettings", DrawBiomeSettings, true); if (GUILayout.Button(m_editorUtils.GetContent("AddToScene"))) { BiomeController newBiome = m_biomePreset.CreateBiome(true); Selection.activeGameObject = newBiome.gameObject; } }
private void DrawLoaders(bool helpEnabled) { bool originalGUIState = GUI.enabled; EditorGUIUtility.labelWidth = 20; #if GAIA_PRO_PRESENT foreach (TerrainLoader terrainLoader in m_terrainLoaders) { if (terrainLoader != null) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(terrainLoader.name); terrainLoader.LoadMode = (LoadMode)EditorGUILayout.EnumPopup(terrainLoader.LoadMode); if (m_editorUtils.Button("SelectLoader", GUILayout.MaxWidth(100))) { Selection.activeGameObject = terrainLoader.gameObject; EditorGUIUtility.PingObject(Selection.activeObject); //Try to find out which kind of Gaia Tool that is, and open / highlight the terrain loading settings where appropiate Stamper stamper = terrainLoader.gameObject.GetComponent <Stamper>(); if (stamper != null) { stamper.HighlightLoadingSettings(); } BiomeController biomeController = terrainLoader.gameObject.GetComponent <BiomeController>(); if (biomeController != null) { biomeController.HighlightLoadingSettings(); } Spawner spawner = terrainLoader.gameObject.GetComponent <Spawner>(); if (spawner != null) { spawner.HighlightLoadingSettings(); } MaskMapExport maskMapExport = terrainLoader.gameObject.GetComponent <MaskMapExport>(); if (maskMapExport != null) { maskMapExport.HighlightLoadingSettings(); } } EditorGUILayout.EndHorizontal(); } } #endif EditorGUIUtility.labelWidth = 0; }
public static void DrawListElement_AdvancedTab(Rect rect, AdvancedTabBiomeListEntry listEntry, EditorUtils m_editorUtils) { int oldIndent = EditorGUI.indentLevel; EditorGUI.indentLevel = 0; Rect labelRect = rect; //260 is the total width of the controls at the end of each row labelRect.width = rect.width - 280; labelRect.height = EditorGUIUtility.singleLineHeight; EditorGUI.LabelField(labelRect, listEntry.m_biomePreset.name); EditorGUIUtility.AddCursorRect(labelRect, MouseCursor.Zoom); if (labelRect.Contains(Event.current.mousePosition) && Event.current.clickCount > 0) { Selection.activeObject = listEntry.m_biomePreset; EditorGUIUtility.PingObject(Selection.activeObject); } labelRect.x = rect.width - 230; labelRect.width = 110f; EditorGUI.LabelField(labelRect, m_editorUtils.GetContent("SpawnerListAutoAssignPrototypes")); labelRect.x = rect.width - 130f; labelRect.width = 20f; listEntry.m_autoAssignPrototypes = EditorGUI.Toggle(labelRect, listEntry.m_autoAssignPrototypes); labelRect.x = rect.width - 80f; labelRect.width = 100f; if (GUI.Button(labelRect, m_editorUtils.GetContent("AdvancedTabAddBiome"))) { BiomeController newBiome = listEntry.m_biomePreset.CreateBiome(listEntry.m_autoAssignPrototypes); Selection.activeGameObject = newBiome.gameObject; } EditorGUI.indentLevel = oldIndent; }
/// <summary> /// Draws the data fields for each operation /// </summary> /// <param name="op"></param> public static void DrawOperationFields(GaiaOperation op, EditorUtils editorUtils, GaiaSessionManager sessionManager, bool helpEnabled, int currentIndex) { //shared default fields first //op.m_isActive = m_editorUtils.Toggle("Active", op.m_isActive, helpEnabled); bool currentGUIState = GUI.enabled; GUI.enabled = op.m_isActive; op.m_description = editorUtils.TextField("Description", op.m_description, helpEnabled); editorUtils.LabelField("DateTime", new GUIContent(op.m_operationDateTime), helpEnabled); EditorGUI.indentLevel++; op.m_terrainsFoldedOut = editorUtils.Foldout(op.m_terrainsFoldedOut, "AffectedTerrains", helpEnabled); if (op.m_terrainsFoldedOut) { foreach (string name in op.m_affectedTerrainNames) { EditorGUILayout.LabelField(name); } } EditorGUI.indentLevel--; //type specific fields, switch by op type to draw additional fields suitable for the op type switch (op.m_operationType) { case GaiaOperation.OperationType.CreateWorld: editorUtils.LabelField("xTiles", new GUIContent(op.WorldCreationSettings.m_xTiles.ToString()), helpEnabled); editorUtils.LabelField("zTiles", new GUIContent(op.WorldCreationSettings.m_zTiles.ToString()), helpEnabled); editorUtils.LabelField("TileSize", new GUIContent(op.WorldCreationSettings.m_tileSize.ToString()), helpEnabled); break; case GaiaOperation.OperationType.Spawn: editorUtils.LabelField("NumberOfSpawners", new GUIContent(op.SpawnOperationSettings.m_spawnerSettingsList.Count.ToString()), helpEnabled); float size = (float)Mathd.Max(op.SpawnOperationSettings.m_spawnArea.size.x, op.SpawnOperationSettings.m_spawnArea.size.z); editorUtils.LabelField("SpawnSize", new GUIContent(size.ToString()), helpEnabled); break; } GUI.enabled = currentGUIState; //Button controls EditorGUILayout.BeginHorizontal(); GUILayout.Space(20); if (editorUtils.Button("Delete")) { if (EditorUtility.DisplayDialog(editorUtils.GetTextValue("PopupDeleteTitle"), editorUtils.GetTextValue("PopupDeleteText"), editorUtils.GetTextValue("OK"), editorUtils.GetTextValue("Cancel"))) { try { if (!String.IsNullOrEmpty(op.scriptableObjectAssetGUID)) { AssetDatabase.DeleteAsset(AssetDatabase.GUIDToAssetPath(op.scriptableObjectAssetGUID)); } } catch (Exception ex) { Debug.LogError("Error while deleting one of the operation data files: " + ex.Message + " Stack Trace:" + ex.StackTrace); } sessionManager.RemoveOperation(currentIndex); EditorGUIUtility.ExitGUI(); } } GUI.enabled = op.m_isActive; if (editorUtils.Button("Play")) { if (EditorUtility.DisplayDialog(editorUtils.GetTextValue("PopupPlayTitle"), editorUtils.GetTextValue("PopupPlayText"), editorUtils.GetTextValue("OK"), editorUtils.GetTextValue("Cancel"))) { GaiaSessionManager.ExecuteOperation(op); //Destroy all temporary tools used while executing //not if it is a spawn operation since that is asynchronous if (op.m_operationType != GaiaOperation.OperationType.Spawn) { GaiaSessionManager.DestroyTempSessionTools(); } } } GUI.enabled = currentGUIState; //EditorGUILayout.EndHorizontal(); //EditorGUILayout.BeginHorizontal(); //GUILayout.Space(20); if (editorUtils.Button("ViewData")) { switch (op.m_operationType) { case GaiaOperation.OperationType.CreateWorld: Selection.activeObject = op.WorldCreationSettings; break; case GaiaOperation.OperationType.Stamp: Selection.activeObject = op.StamperSettings; break; case GaiaOperation.OperationType.Spawn: Selection.activeObject = op.SpawnOperationSettings; break; case GaiaOperation.OperationType.FlattenTerrain: Selection.activeObject = op.FlattenOperationSettings; break; case GaiaOperation.OperationType.StampUndo: Selection.activeObject = op.UndoRedoOperationSettings; break; case GaiaOperation.OperationType.StampRedo: Selection.activeObject = op.UndoRedoOperationSettings; break; case GaiaOperation.OperationType.ClearSpawns: Selection.activeObject = op.ClearOperationSettings; break; case GaiaOperation.OperationType.RemoveNonBiomeResources: Selection.activeObject = op.RemoveNonBiomeResourcesSettings; break; case GaiaOperation.OperationType.MaskMapExport: Selection.activeObject = op.ExportMaskMapOperationSettings; break; } EditorGUIUtility.PingObject(Selection.activeObject); } switch (op.m_operationType) { case GaiaOperation.OperationType.Stamp: if (editorUtils.Button("PreviewInStamper")) { Stamper stamper = GaiaSessionManager.GetOrCreateSessionStamper(); stamper.LoadSettings(op.StamperSettings); #if GAIA_PRO_PRESENT if (GaiaUtils.HasDynamicLoadedTerrains()) { //We got placeholders, activate terrain loading stamper.m_loadTerrainMode = LoadMode.EditorSelected; } #endif Selection.activeObject = stamper.gameObject; } break; case GaiaOperation.OperationType.Spawn: if (editorUtils.Button("PreviewInSpawner")) { BiomeController bmc = null; List <Spawner> spawnerList = null; Selection.activeObject = GaiaSessionManager.GetOrCreateSessionSpawners(op.SpawnOperationSettings, ref bmc, ref spawnerList); } break; case GaiaOperation.OperationType.MaskMapExport: #if GAIA_PRO_PRESENT if (editorUtils.Button("PreviewInExport")) { MaskMapExport mme = null; Selection.activeObject = GaiaSessionManager.GetOrCreateMaskMapExporter(op.ExportMaskMapOperationSettings.m_maskMapExportSettings, ref mme); } #endif break; } EditorGUILayout.EndHorizontal(); }
public BiomeController CreateBiome(bool autoAssignPrototypes) { int totalSteps = m_spawnerPresetList.Count; int currentStep = 0; #if !UNITY_POST_PROCESSING_STACK_V2 //Workaround to disable warnings for "unused" field m_postProcessingProfileGUID //This is just a "harmless" piece of code to make the compiler think the field is in use if (m_postProcessingProfileGUID == "") { currentStep = 0; } #endif GaiaSessionManager sessionManager = GaiaSessionManager.GetSessionManager(); Transform gaiaTransform = GaiaUtils.GetGaiaGameObject().transform; GameObject newGO = new GameObject(); newGO.name = this.name + " Biome"; newGO.transform.parent = gaiaTransform; BiomeController biomeController = newGO.AddComponent <BiomeController>(); RefreshSpawnerListEntries(); //Track created spawners List <Spawner> createdSpawners = new List <Spawner>(); foreach (BiomeSpawnerListEntry spawnerListEntry in m_spawnerPresetList) { if (spawnerListEntry != null) { if (spawnerListEntry.m_spawnerSettings != null) { createdSpawners.Add(spawnerListEntry.m_spawnerSettings.CreateSpawner(false, biomeController.transform)); //GaiaUtils.DisplayProgressBarNoEditor("Creating Tools", "Creating Biome " + this.name, ++currentStep / totalSteps); if (ProgressBar.Show(ProgressBarPriority.CreateBiomeTools, "Creating Biome", "Creating Tools", ++currentStep, totalSteps, false, true)) { break; } } } } if (createdSpawners.Count > 0) { biomeController.m_settings.m_range = createdSpawners[0].m_settings.m_spawnRange; } for (int i = 0; i < createdSpawners.Count; i++) { Spawner spawner = createdSpawners[i]; biomeController.m_autoSpawners.Add(new AutoSpawner() { isActive = m_spawnerPresetList[i].m_isActiveInBiome, status = AutoSpawnerStatus.Initial, spawner = spawner }); } if (autoAssignPrototypes) { //prepare resource prototype arrays once, so the same prototypes can be added to all the tiles. TerrainLayer[] terrainLayers = new TerrainLayer[0]; DetailPrototype[] terrainDetails = new DetailPrototype[0]; TreePrototype[] terrainTrees = new TreePrototype[0]; GaiaDefaults.GetPrototypes(m_spawnerPresetList.Where(x => x.m_autoAssignPrototypes == true).ToList(), ref terrainLayers, ref terrainDetails, ref terrainTrees, Terrain.activeTerrain); foreach (Terrain t in Terrain.activeTerrains) { GaiaDefaults.ApplyPrototypesToTerrain(t, terrainLayers, terrainDetails, terrainTrees); } } if (GaiaUtils.CheckIfSceneProfileExists()) { GaiaGlobal.Instance.SceneProfile.CullingProfile = GaiaSceneCullingProfile; } #if UNITY_POST_PROCESSING_STACK_V2 biomeController.m_postProcessProfile = postProcessProfile; #endif ProgressBar.Clear(ProgressBarPriority.CreateBiomeTools); return(biomeController); }