Пример #1
0
 protected void CreateProjectile()
 {
     projectile = new Projectile(this, "TracerParticle", "ExplosionParticle");
     projectile.Transformation.SetPosition(physicsState.position);
     projectile.Transformation.SetRotation(rotation);
     this.scene.Entities.Add(projectile);
     projectile.OnAdd(this.scene);
 }