public void Stop() { var engine = new AudioEngine(); engine.AudioReceiver = receiver; engine.AudioSender = sender; engine.Context = context; engine.Start(); engine.Stop(); Assert.IsFalse (engine.IsRunning); }
public void StartRunning() { var engine = new AudioEngine(); engine.AudioReceiver = receiver; engine.AudioSender = sender; engine.Context = context; engine.Start(); Assert.DoesNotThrow (engine.Start); }