Пример #1
0
 void OnCollision(GameObject other)
 {
     if (other is Player)
     {
         _trigger.OnTrigger(other);
     }
 }
Пример #2
0
        void OnCollision(GameObject other)
        {
            if (!Enabled)
            {
                return;
            }

            if (other is Player)
            {
                _trigger.OnTrigger(other);
            }
        }