/// <summary> /// Sets the active Outlined Object and passes its world-space Bounds to all the /// ScreenSpaceQuad objects in the quads array. /// </summary> /// <param name="obj"></param> public void SetActiveObject(OutlinedObject obj) { activeObject = obj; RenderTexture tmp = RenderTexture.active; RenderTexture.active = bufferObj.Buffer; GL.Clear(true, true, clearColor, 1f); RenderTexture.active = tmp; }