Пример #1
0
 public override GUIObject removeChild(GUIObject obj)
 {
     return content.removeChild (obj);
 }
Пример #2
0
        public GUIHorizontalDialog(Action<GUIObject> callback = null)
            : base((obj) =>
    		{
    			GUIHorizontalDialog _this = obj as GUIHorizontalDialog;
    			_this._contentWidth = _this.size().x;
    			_this._scrollDelta = 0;
    			_this._currentScroll = new Vector2(0, 0);
    		})
        {
            int readyCounter = 0;
            Action<GUIObject> initHelper = (obj) =>
            {
                Debug.Log("readyCounter: " + readyCounter);
                if (readyCounter++ < 3)
                    return;

                base.addChild(background);
                base.addChild(content);
                base.addChild(leftButton);
                base.addChild(rightButton);

                background.name("Background");
                background.position(Vector2.zero);
                background.size(base.size());
                background.imageColor(new Color(0, 0, 0, 0));

                leftButton.name("Left Button");
                leftButton.anchor(new Vector2(0.0f, 0.0f));
                leftButton.position(new Vector2(ARROW_SIZE.x / 2, ARROW_SIZE.y), POSITION_TYPE.RELATIVE);
                leftButton.size(ARROW_SIZE);
                leftButton.setBaseBackground(_rm.sprite("Textures/GUI/Buttons/LeftArrow"), Color.white);
                leftButton.setOverBackground(_rm.sprite("Textures/GUI/Buttons/LeftArrowHover"), Color.white);
                leftButton.setDownBackground(_rm.sprite("Textures/GUI/Buttons/LeftArrowHover"), Color.white);

                rightButton.name("Right Button");
                rightButton.anchor(new Vector2(1.0f, 0.0f));
                rightButton.position(new Vector2(-ARROW_SIZE.x / 2, ARROW_SIZE.y), POSITION_TYPE.RELATIVE);
                rightButton.size(ARROW_SIZE);
                rightButton.setBaseBackground(_rm.sprite("Textures/GUI/Buttons/RightArrow"), Color.white);
                rightButton.setOverBackground(_rm.sprite("Textures/GUI/Buttons/RightArrowHover"), Color.white);
                rightButton.setDownBackground(_rm.sprite("Textures/GUI/Buttons/RightArrowHover"), Color.white);

                content.name("Content");

                IEnumerator scrollUpdate = null;
                CoroutineManager CO = CoroutineManager.Get();
                // Up Button ===========================================================================================
                rightButton.addListener(EventTriggerType.PointerDown, (e) =>
                {
                    _scrollDelta = -SCROLL_DELTA;

                    if (scrollUpdate != null)
                        return;

                    scrollUpdate = this.scrollUpdate();
                    CO.StartCoroutine(scrollUpdate);
                });
                rightButton.addListener(EventTriggerType.PointerUp, (e) =>
                {
                    _scrollDelta = 0;

                    if (scrollUpdate == null)
                        return;

                    CO.StopCoroutine(scrollUpdate);
                    scrollUpdate = null;
                });
                rightButton.addListener(EventTriggerType.PointerExit, (e) =>
                {
                    _scrollDelta = 0;

                    if (scrollUpdate == null)
                        return;

                    CO.StopCoroutine(scrollUpdate);
                    scrollUpdate = null;
                });

                // Down Button =========================================================================================
                leftButton.addListener(EventTriggerType.PointerDown, (e) =>
                {
                    _scrollDelta = SCROLL_DELTA;

                    if (scrollUpdate != null)
                        return;

                    scrollUpdate = this.scrollUpdate();
                    CO.StartCoroutine(scrollUpdate);
                });
                leftButton.addListener(EventTriggerType.PointerUp, (e) =>
                {
                    _scrollDelta = 0;

                    if (scrollUpdate == null)
                        return;

                    CO.StopCoroutine(scrollUpdate);
                    scrollUpdate = null;
                });
                leftButton.addListener(EventTriggerType.PointerExit, (e) =>
                {
                    _scrollDelta = 0;

                    if (scrollUpdate == null)
                        return;

                    CO.StopCoroutine(scrollUpdate);
                    scrollUpdate = null;
                });

                if (callback != null)
                    callback(this);
            };

            content = new GUIObject(initHelper);
            background = new GUIImage(initHelper);
            leftButton = new GUIButton(initHelper);
            rightButton = new GUIButton(initHelper);
        }
Пример #3
0
 public override bool addChild(GUIObject child)
 {
     return content.addChild (child);
 }
Пример #4
0
        public virtual GUIObject[] removeAllChildren()
        {
            if (!isReady())
                return null;

            GUIObject[] children = new GUIObject[_children.Count];
            _children.Values.CopyTo(children, 0);

            _children.Clear();

            foreach (GUIObject child in children)
            {
                child._parent = null;
                child._boxRect.transform.parent = MainCanvas.Get().canvas().transform;
            }

            Debug.Assert(_children != null);

            return children;
        }
Пример #5
0
        public virtual GUIObject removeChild(GUIObject obj)
        {
            if (obj == null)
                return null;

            return removeChild(obj.id());
        }
Пример #6
0
        public virtual GUIObject[] getChildren()
        {
            if (!isReady())
                return null;

            GUIObject[] children = new GUIObject[_children.Count];
            _children.Values.CopyTo(children, 0);

            return children;
        }
Пример #7
0
        public void destroy()
        {
            foreach (GUIObject child in _children.Values)
                child.destroy();

            _children.Clear();
            _children = null;

            GameObject.Destroy(_box);
            _box = null;

            _parent = null;
        }
Пример #8
0
        public virtual bool addChild(GUIObject child)
        {
            if (!isReady() || !child.isReady() || child == null)
                return false;

            Debug.Assert(_children != null);

            try
            {
                _children.Add(child.id(), child);
            }
            catch (ArgumentException e)
            {
                Debug.LogException(e);
                Debug.LogError("Could not add child with id: " + child.id());

                Debug.LogError("Children Dump");
                foreach (string childId in _children.Keys)
                    Debug.LogError("Child id: " + child.id() + ", name: " + child.name());
            }
            child._parent = this;

            child._boxRect.SetParent(_boxRect);

            return true;
        }
Пример #9
0
        public void destroy()
        {
            _topPanel.destroy();
            _topPanel = null;

            _leftPanel.destroy();
            _leftPanel = null;

            _rightPanel.destroy();
            _rightPanel = null;
        }
Пример #10
0
        public MapEditorGUI()
        {
            Color backgroundColor = new Color(.3f, .3f, 1.0f, .3f);
            Color lightBackgroundColor = new Color(.6f, .6f, 1.0f, .3f);

            ObjectManipulator.Get().activate(); // The default tool;

            _leftPanel = new GUIObject((obj) =>
            {
                _leftPanel.name("Left Panel");

                _leftPanel.addListener(EventTriggerType.PointerEnter, (e) =>
                {
                    disableTools();
                });
                _leftPanel.addListener(EventTriggerType.PointerExit, (e) =>
                {
                    enableTools();
                });

                _leftPanel.anchor(new Vector2(0.0f, 1.0f));
                _leftPanel.position(new Vector2(28, -150), GUIObject.POSITION_TYPE.RELATIVE);
                _leftPanel.size(new Vector2(56, 300));

                // Background Image
                new GUIImage((image) =>
                {
                    GUIImage background = image as GUIImage;

                    _leftPanel.addChild(background);

                    background.position(Vector2.zero);
                    background.size(_leftPanel.size());
                    background.imageColor(backgroundColor);
                });

                Vector2 buttonSize = new Vector2(40, 40);
                // Play Button
                new GUIButton((button) =>
                {
                    GUIButton playButton = button as GUIButton;

                    _leftPanel.addChild(button);

                    playButton.anchor(new Vector2(0.5f, 0.0f));
                    playButton.position(new Vector2(0, 254), GUIObject.POSITION_TYPE.RELATIVE);
                    playButton.size(buttonSize);
                    playButton.setBaseBackground(_rm.sprite("Textures/GUI/Buttons/Play"), Color.white);
                    playButton.setOverBackground(_rm.sprite("Textures/GUI/Buttons/PlayHover"), Color.white);
                    playButton.setDownBackground(_rm.sprite("Textures/GUI/Buttons/PlayHover"), Color.white);
                });

                // Save Button
                new GUIButton((button) =>
                {
                    GUIButton saveButton = button as GUIButton;

                    _leftPanel.addChild(button);

                    saveButton.anchor(new Vector2(0.5f, 0.0f));
                    saveButton.position(new Vector2(0, 188), GUIObject.POSITION_TYPE.RELATIVE);
                    saveButton.size(buttonSize);
                    saveButton.setBaseBackground(_rm.sprite("Textures/GUI/Buttons/Save"), Color.white);
                    saveButton.setOverBackground(_rm.sprite("Textures/GUI/Buttons/SaveHover"), Color.white);
                    saveButton.setDownBackground(_rm.sprite("Textures/GUI/Buttons/SaveHover"), Color.white);

                    saveButton.addListener(EventTriggerType.PointerClick, (e) =>
                    {
                        string levelPath = EditorUtility.SaveFilePanel("New Level", "Levels", "Epoch Level", "");

                        if (levelPath == "")
                            return;

                        SaveManager.Get().saveLevel(levelPath);
                    });
                });

                // Open Button
                new GUIButton((button) =>
                {
                    GUIButton openButton = button as GUIButton;

                    _leftPanel.addChild(button);

                    openButton.anchor(new Vector2(0.5f, 0.0f));
                    openButton.position(new Vector2(0, 116), GUIObject.POSITION_TYPE.RELATIVE);
                    openButton.size(buttonSize);
                    openButton.setBaseBackground(_rm.sprite("Textures/GUI/Buttons/Open"), Color.white);
                    openButton.setOverBackground(_rm.sprite("Textures/GUI/Buttons/OpenHover"), Color.white);
                    openButton.setDownBackground(_rm.sprite("Textures/GUI/Buttons/OpenHover"), Color.white);

                    openButton.addListener(EventTriggerType.PointerClick, (e) =>
                    {
                        string levelPath = EditorUtility.OpenFolderPanel("New Level", "Levels", "Epoch Level");

                        if (levelPath == "")
                            return;

                        SaveManager.Get().loadLevel(levelPath);
                    });
                });

                // Exit Button
                new GUIButton((button) =>
                {
                    GUIButton exitButton = button as GUIButton;

                    _leftPanel.addChild(button);

                    exitButton.anchor(new Vector2(0.5f, 0.0f));
                    exitButton.position(new Vector2(0, 48), GUIObject.POSITION_TYPE.RELATIVE);
                    exitButton.size(buttonSize);
                    exitButton.setBaseBackground(_rm.sprite("Textures/GUI/Buttons/Exit"), Color.white);
                    exitButton.setOverBackground(_rm.sprite("Textures/GUI/Buttons/ExitHover"), Color.white);
                    exitButton.setDownBackground(_rm.sprite("Textures/GUI/Buttons/ExitHover"), Color.white);

                    exitButton.addListener(EventTriggerType.PointerClick, (e) =>
                    {
                        Debug.Log("Clicking exit");
                        Driver.Get().progress(Driver.DRIVER_STATE.MAIN_MENU);
                    });
                });
            });

            _topPanel = new GUIHorizontalDialog((obj) =>
            {
                _topPanel.name("Top Panel");

                _topPanel.addListener(EventTriggerType.PointerEnter, (e) =>
                {
                    disableTools();
                });
                _topPanel.addListener(EventTriggerType.PointerExit, (e) =>
                {
                    enableTools();
                });

                _topPanel.anchor(new Vector2(0.0f, 1.0f));
                _topPanel.position(new Vector2(MainCanvas.Get().canvasSize().x / 2 + 28, -28), GUIObject.POSITION_TYPE.RELATIVE);
                _topPanel.size(new Vector2(MainCanvas.Get().canvasSize().x - 56, 56));
                _topPanel.overflow(GUI.GUIContent.OVERFLOW_TYPE.HIDE);
                _topPanel.scrollButtonPosition(28);
                _topPanel.backgroundColor(lightBackgroundColor);
                _topPanel.contentWidth(1300.0f);

                float offset = 48 + GUI_PADDING + GUI_DOOR_BUTTON_SIZE.x / 2;

                string doorPath = "Textures/Activatables/Doors/Assemblies/";
                string pressurePadPath = "Textures/Actuators/Pressure Pads/";
                string staticWallPath = "Textures/Game Environment/Walls/";
                string tilePath = "Textures/Game Environment/";

                Input.InputListener.Get().addListener(
                    new Input.Hotkey(new Input.Button(KeyCode.Escape)),
                    (key) =>
                    {
                        resetTools();
                    });

                ObjectManipulator.Get().onNewPlacement = (placeableObject) =>
                {
                    #region Doors
                    if (placeableObject as PlaceableStandardDoor != null)
                    {
                        updateRightPanel("Standard Door", _rm.sprite(doorPath + "StandardDoor"), GUI_DOOR_BUTTON_SIZE, (content) =>
                        {
                            create_doorInitiallyOpened((checkbox) =>
                            {
                                checkbox.position(new Vector2(0, - GUI_PADDING * 1 - GUI_DOOR_BUTTON_SIZE.y * 0.5f), GUIObject.POSITION_TYPE.RELATIVE);
                            });
                            create_rotationDropDown((dropDown) =>
                            {
                                dropDown.position(new Vector2(0, - GUI_PADDING * 3 - GUI_DOOR_BUTTON_SIZE.y * 1.5f), GUIObject.POSITION_TYPE.RELATIVE);
                            });
                        });
                    }
                    else if (placeableObject as PlaceableTeleporterDoor != null)
                    {
                        updateRightPanel("Teleporter Door", _rm.sprite(doorPath + "TeleporterDoor"), GUI_DOOR_BUTTON_SIZE, (content) =>
                        {
                            create_doorInitiallyOpened((checkbox) =>
                            {
                                checkbox.position(new Vector2(0, - GUI_PADDING * 1 - GUI_DOOR_BUTTON_SIZE.y * 0.5f), GUIObject.POSITION_TYPE.RELATIVE);
                            });
                            create_rotationDropDown((dropDown) =>
                            {
                                dropDown.position(new Vector2(0, - GUI_PADDING * 3 - GUI_DOOR_BUTTON_SIZE.y * 1.5f), GUIObject.POSITION_TYPE.RELATIVE);
                            });
                        });
                    }
                    else if (placeableObject as PlaceableCheckpointDoor != null)
                    {
                        updateRightPanel("Checkpoint Door", _rm.sprite(doorPath + "CheckpointDoor"), GUI_DOOR_BUTTON_SIZE, (content) =>
                        {
                            create_rotationDropDown((dropDown) =>
                            {
                                dropDown.position(new Vector2(0, - GUI_PADDING * 1 - GUI_DOOR_BUTTON_SIZE.y * 0.5f), GUIObject.POSITION_TYPE.RELATIVE);
                            });
                        });
                    }
                    else if (placeableObject as PlaceableDirectionalDoor != null)
                    {
                        updateRightPanel("One Way Door", _rm.sprite(doorPath + "OneWayDoor"), GUI_DOOR_BUTTON_SIZE, (content) =>
                        {
                            create_doorInitiallyOpened((checkbox) =>
                            {
                                checkbox.position(new Vector2(0, - GUI_PADDING * 1 - GUI_DOOR_BUTTON_SIZE.y * 0.5f), GUIObject.POSITION_TYPE.RELATIVE);
                            });
                            create_rotationDropDown((dropDown) =>
                            {
                                dropDown.position(new Vector2(0, - GUI_PADDING * 3 - GUI_DOOR_BUTTON_SIZE.y * 1.5f), GUIObject.POSITION_TYPE.RELATIVE);
                            });
                        });
                    }
                    else if (placeableObject as PlaceableEntranceDoor != null)
                    {
                        updateRightPanel("Entrance Door", _rm.sprite(doorPath + "EntranceDoor"), GUI_DOOR_BUTTON_SIZE, (content) =>
                        {
                            create_rotationDropDown((dropDown) =>
                            {
                                dropDown.position(new Vector2(0, - GUI_PADDING * 1 - GUI_DOOR_BUTTON_SIZE.y * 0.5f), GUIObject.POSITION_TYPE.RELATIVE);
                            });
                        });
                    }
                    #endregion
                    // TODO: Power Core Door
                    #region Pressure Pads
                    else if (placeableObject as PlaceablePressureSwitch != null)
                    {
                        updateRightPanel("Pressure Switch", _rm.sprite(pressurePadPath + "On Pressure Switch"), GUI_ACTIVATOR_BUTTON_SIZE, (content) =>
                        { });
                    }
                    else if (placeableObject as PlaceablePressurePlate != null)
                    {
                        updateRightPanel("Pressure Plate", _rm.sprite(pressurePadPath + "Toggle A Pressure Plate"), GUI_ACTIVATOR_BUTTON_SIZE, (content) =>
                        { });
                    }
                        #endregion
                    else if (placeableObject as PlaceableStaticWall != null)
                    {
                        updateRightPanel("Static Wall", _rm.sprite(staticWallPath + "SingleUnitSprite"), GUI_ACTIVATOR_BUTTON_SIZE, (content) =>
                        { });
                    }
                };
                ObjectManipulator.Get().onSelect = (placeableObject) =>
                {
                    #region Doors
                    if (placeableObject as PlaceableStandardDoor != null)
                    {
                        updateRightPanel("Standard Door", _rm.sprite(doorPath + "StandardDoor"), GUI_DOOR_BUTTON_SIZE, (content) =>
                        {
                            create_doorInitiallyOpened((checkbox) =>
                            {
                                checkbox.position(new Vector2(0, - GUI_PADDING * 1 - GUI_DOOR_BUTTON_SIZE.y * 0.5f), GUIObject.POSITION_TYPE.RELATIVE);
                            });
                        });
                    }
                    else if (placeableObject as PlaceableTeleporterDoor != null)
                    {
                        updateRightPanel("Teleporter Door", _rm.sprite(doorPath + "TeleporterDoor"), GUI_DOOR_BUTTON_SIZE, (content) =>
                        {
                            create_doorInitiallyOpened((checkbox) =>
                            {
                                checkbox.position(new Vector2(0, - GUI_PADDING * 1 - GUI_DOOR_BUTTON_SIZE.y * 0.5f), GUIObject.POSITION_TYPE.RELATIVE);
                            });
                        });
                    }
                    else if (placeableObject as PlaceableCheckpointDoor != null)
                    {
                        updateRightPanel("Checkpoint Door", _rm.sprite(doorPath + "CheckpointDoor"), GUI_DOOR_BUTTON_SIZE, (content) =>
                        { });
                    }
                    else if (placeableObject as PlaceableDirectionalDoor != null)
                    {
                        updateRightPanel("One Way Door", _rm.sprite(doorPath + "OneWayDoor"), GUI_DOOR_BUTTON_SIZE, (content) =>
                        {
                            create_doorInitiallyOpened((checkbox) =>
                            {
                                checkbox.position(new Vector2(0, - GUI_PADDING * 1 - GUI_DOOR_BUTTON_SIZE.y * 0.5f), GUIObject.POSITION_TYPE.RELATIVE);
                            });
                        });
                    }
                    else if (placeableObject as PlaceableEntranceDoor != null)
                    {
                        updateRightPanel("Entrance Door", _rm.sprite(doorPath + "EntranceDoor"), GUI_DOOR_BUTTON_SIZE, (content) =>
                        { });
                    }
                    #endregion
                    #region Pressure Pads
                    else if (placeableObject as PlaceablePressureSwitch != null)
                    {
                        updateRightPanel("Pressure Switch", _rm.sprite(pressurePadPath + "On Pressure Switch"), GUI_ACTIVATOR_BUTTON_SIZE, (content) =>
                        { });
                    }
                    else if (placeableObject as PlaceablePressurePlate != null)
                    {
                        updateRightPanel("Pressure Plate", _rm.sprite(pressurePadPath + "Toggle A Pressure Plate"), GUI_ACTIVATOR_BUTTON_SIZE, (content) =>
                        { });
                    }
                    #endregion
                    else if (placeableObject as PlaceableStaticWall != null)
                    {
                        updateRightPanel("Static Wall", _rm.sprite(staticWallPath + "SingleUnitSprite"), GUI_ACTIVATOR_BUTTON_SIZE, (content) =>
                        { });
                    }
                };
                ObjectManipulator.Get().onCancelPlacement = () =>
                {
                    emptyRightPanel();
                };
                ObjectManipulator.Get().onCancelSelect = () =>
                {
                    emptyRightPanel();
                };

                #region Door Selectors
                // Standard Door Selector
                new GUIButton((_button) =>
                {
                    _topPanel.addChild(_button);
                    GUIButton button = _button as GUIButton;

                    button.name("Standard Door Selector");

                    button.anchor(new Vector2(0.0f, 0.5f));
                    button.position(
                        new Vector2((GUI_PADDING * 2 + GUI_DOOR_BUTTON_SIZE.x) * 0 + offset, 0.0f),
                        GUIObject.POSITION_TYPE.RELATIVE);
                    button.size(GUI_DOOR_BUTTON_SIZE);
                    button.setBaseBackground(_rm.sprite(doorPath + "StandardDoor"), Color.white);
                    button.setOverBackground(_rm.sprite(doorPath + "StandardDoor"), Color.blue);
                    button.setDownBackground(_rm.sprite(doorPath + "StandardDoor"), Color.black);

                    button.addListener(EventTriggerType.PointerClick, (e) =>
                    {
                        resetTools();

                        ObjectManipulator.Get().setObjectPrefab(PlaceableStandardDoor.getPrefab());
                        ObjectManipulator.Get().activate();
                    });
                });

                // One Way Door Selector
                new GUIButton((_button) =>
                {
                    _topPanel.addChild(_button);
                    GUIButton button = _button as GUIButton;

                    button.name("One Way Door Selector");

                    button.anchor(new Vector2(0.0f, 0.5f));
                    button.position(
                        new Vector2((GUI_PADDING * 2 + GUI_DOOR_BUTTON_SIZE.x) * 1 + offset, 0.0f),
                        GUIObject.POSITION_TYPE.RELATIVE);
                    button.size(GUI_DOOR_BUTTON_SIZE);
                    button.setBaseBackground(_rm.sprite(doorPath + "OneWayDoor"), Color.white);
                    button.setOverBackground(_rm.sprite(doorPath + "OneWayDoor"), Color.blue);
                    button.setDownBackground(_rm.sprite(doorPath + "OneWayDoor"), Color.black);

                    button.addListener(EventTriggerType.PointerClick, (e) =>
                    {
                        resetTools();

                        ObjectManipulator.Get().setObjectPrefab(PlaceableDirectionalDoor.getPrefab());
                        ObjectManipulator.Get().activate();
                    });
                });

                // Teleporter Door Selector
                new GUIButton((_button) =>
                {
                    _topPanel.addChild(_button);
                    GUIButton button = _button as GUIButton;

                    button.name("Teleporter Door Selector");

                    button.anchor(new Vector2(0.0f, 0.5f));
                    button.position(
                        new Vector2((GUI_PADDING * 2 + GUI_DOOR_BUTTON_SIZE.x) * 2 + offset, 0.0f),
                        GUIObject.POSITION_TYPE.RELATIVE);
                    button.size(GUI_DOOR_BUTTON_SIZE);
                    button.setBaseBackground(_rm.sprite(doorPath + "TeleporterDoor"), Color.white);
                    button.setOverBackground(_rm.sprite(doorPath + "TeleporterDoor"), Color.blue);
                    button.setDownBackground(_rm.sprite(doorPath + "TeleporterDoor"), Color.black);

                    button.addListener(EventTriggerType.PointerClick, (e) =>
                    {
                        resetTools();

                        ObjectManipulator.Get().setObjectPrefab(PlaceableTeleporterDoor.getPrefab());
                        ObjectManipulator.Get().activate();
                    });
                });

                // Checkpoint Door Selector
                new GUIButton((_button) =>
                {
                    _topPanel.addChild(_button);
                    GUIButton button = _button as GUIButton;

                    button.name("Checkpoint Door Selector");

                    button.anchor(new Vector2(0.0f, 0.5f));
                    button.position(
                        new Vector2((GUI_PADDING * 2 + GUI_DOOR_BUTTON_SIZE.x) * 3 + offset, 0.0f),
                        GUIObject.POSITION_TYPE.RELATIVE);
                    button.size(GUI_DOOR_BUTTON_SIZE);
                    button.setBaseBackground(_rm.sprite(doorPath + "CheckpointDoor"), Color.white);
                    button.setOverBackground(_rm.sprite(doorPath + "CheckpointDoor"), Color.blue);
                    button.setDownBackground(_rm.sprite(doorPath + "CheckpointDoor"), Color.black);

                    button.addListener(EventTriggerType.PointerClick, (e) =>
                    {
                        resetTools();

                        ObjectManipulator.Get().setObjectPrefab(PlaceableCheckpointDoor.getPrefab());
                        ObjectManipulator.Get().activate();
                    });
                });

                /*// Power Core Door Selector
                new GUIButton((_button) =>
                {
                    _topPanel.addChild(_button);
                    GUIButton button = _button as GUIButton;

                    button.name("Power Core Door Selector");

                    button.anchor(new Vector2(0.0f, 0.5f));
                    button.position(
                        new Vector2((GUI_PADDING * 2 + GUI_DOOR_BUTTON_SIZE.x) * 4 + offset, 0.0f),
                        GUIObject.POSITION_TYPE.RELATIVE);
                    button.size(GUI_DOOR_BUTTON_SIZE);
                    button.setBaseBackground(_rm.sprite(doorPath + "FullCoreDoor"), Color.white);
                    button.setOverBackground(_rm.sprite(doorPath + "FullCoreDoor"), Color.blue);
                    button.setDownBackground(_rm.sprite(doorPath + "FullCoreDore"), Color.black);

                });*/

                // Entrance Door Selector
                new GUIButton((_button) =>
                {
                    _topPanel.addChild(_button);
                    GUIButton button = _button as GUIButton;

                    button.name("Power Core Door Selector");

                    button.anchor(new Vector2(0.0f, 0.5f));
                    button.position(
                        new Vector2((GUI_PADDING * 2 + GUI_DOOR_BUTTON_SIZE.x) * 5 + offset, 0.0f),
                        GUIObject.POSITION_TYPE.RELATIVE);
                    button.size(GUI_DOOR_BUTTON_SIZE);
                    button.setBaseBackground(_rm.sprite(doorPath + "EntranceDoor"), Color.white);
                    button.setOverBackground(_rm.sprite(doorPath + "EntranceDoor"), Color.blue);
                    button.setDownBackground(_rm.sprite(doorPath + "EntranceDoor"), Color.black);

                    button.addListener(EventTriggerType.PointerClick, (e) =>
                    {
                        resetTools();

                        ObjectManipulator.Get().setObjectPrefab(PlaceableEntranceDoor.getPrefab());
                        ObjectManipulator.Get().activate();
                    });
                });
                #endregion

                #region Pressure Pad Selectors
                // Pressure Switch
                new GUIButton((_button) =>
                {
                    _topPanel.addChild(_button);
                    GUIButton button = _button as GUIButton;

                    button.name("Pressure Switch Selector");

                    button.anchor(new Vector2(0.0f, 0.5f));
                    button.position(
                        new Vector2((GUI_PADDING * 2 + GUI_DOOR_BUTTON_SIZE.x) * 6 + offset, 0.0f),
                        GUIObject.POSITION_TYPE.RELATIVE);
                    button.size(GUI_ACTIVATOR_BUTTON_SIZE);
                    button.setBaseBackground(_rm.sprite(pressurePadPath + "On Pressure Switch"), Color.white);
                    button.setOverBackground(_rm.sprite(pressurePadPath + "On Pressure Switch"), Color.blue);
                    button.setDownBackground(_rm.sprite(pressurePadPath + "On Pressure Switch"), Color.black);

                    button.addListener(EventTriggerType.PointerClick, (e) =>
                    {
                        resetTools();

                        ObjectManipulator.Get().setObjectPrefab(PlaceablePressureSwitch.getPrefab());
                        ObjectManipulator.Get().activate();
                    });
                });

                // Pressure Pad
                new GUIButton((_button) =>
                {
                    _topPanel.addChild(_button);
                    GUIButton button = _button as GUIButton;

                    button.name("Pressure Pad Selector");

                    button.anchor(new Vector2(0.0f, 0.5f));
                    button.position(
                        new Vector2((GUI_PADDING * 2 + GUI_DOOR_BUTTON_SIZE.x) * 7 + offset, 0.0f),
                        GUIObject.POSITION_TYPE.RELATIVE);
                    button.size(GUI_ACTIVATOR_BUTTON_SIZE);
                    button.setBaseBackground(_rm.sprite(pressurePadPath + "Toggle A Pressure Plate"), Color.white);
                    button.setOverBackground(_rm.sprite(pressurePadPath + "Toggle A Pressure Plate"), Color.blue);
                    button.setDownBackground(_rm.sprite(pressurePadPath + "Toggle A Pressure Plate"), Color.black);

                    button.addListener(EventTriggerType.PointerClick, (e) =>
                    {
                        resetTools();

                        ObjectManipulator.Get().setObjectPrefab(PlaceablePressurePlate.getPrefab());
                        ObjectManipulator.Get().activate();
                    });
                });
                    #endregion

                // Static Wall
                new GUIButton((_button) =>
                {
                    _topPanel.addChild(_button);
                    GUIButton button = _button as GUIButton;

                    button.name("Static Wall Selector");

                    button.anchor(new Vector2(0.0f, 0.5f));
                    button.position(
                        new Vector2((GUI_PADDING * 2 + GUI_DOOR_BUTTON_SIZE.x) * 8 + offset, 0.0f),
                        GUIObject.POSITION_TYPE.RELATIVE);
                    button.size(GUI_ACTIVATOR_BUTTON_SIZE);
                    button.setBaseBackground(_rm.sprite(staticWallPath + "SingleUnitSprite"), Color.white);
                    button.setOverBackground(_rm.sprite(staticWallPath + "SingleUnitSprite"), Color.blue);
                    button.setDownBackground(_rm.sprite(staticWallPath + "SingleUnitSprite"), Color.black);

                    button.addListener(EventTriggerType.PointerClick, (e) =>
                    {
                        resetTools();

                        ObjectManipulator.Get().setObjectPrefab(PlaceableStaticWall.getPrefab());
                        ObjectManipulator.Get().activate();
                    });
                });

                // Tile Creator
                new GUIButton((_button) =>
                {
                    _topPanel.addChild(_button);
                    GUIButton button = _button as GUIButton;

                    button.name("Tile Selector");

                    button.anchor(new Vector2(0.0f, 0.5f));
                    button.position(
                        new Vector2((GUI_PADDING * 2 + GUI_DOOR_BUTTON_SIZE.x) * 9 + offset, 0.0f),
                        GUIObject.POSITION_TYPE.RELATIVE);
                    button.size(GUI_ACTIVATOR_BUTTON_SIZE);
                    button.setBaseBackground(_rm.sprite(tilePath + "Tile"), Color.white);
                    button.setOverBackground(_rm.sprite(tilePath + "Tile"), Color.blue);
                    button.setDownBackground(_rm.sprite(tilePath + "Tile"), Color.black);

                    button.addListener(EventTriggerType.PointerClick, (e) =>
                    {
                        resetTools();

                        TileManipulator.Get().activate();
                    });
                });

                // Tile Eraser
                new GUIButton((_button) =>
                {
                    _topPanel.addChild(_button);
                    GUIButton button = _button as GUIButton;

                    button.name("Tile Selector");

                    button.anchor(new Vector2(0.0f, 0.5f));
                    button.position(
                        new Vector2((GUI_PADDING * 2 + GUI_DOOR_BUTTON_SIZE.x) * 10 + offset, 0.0f),
                        GUIObject.POSITION_TYPE.RELATIVE);
                    button.size(GUI_ACTIVATOR_BUTTON_SIZE);
                    button.setBaseBackground(_rm.sprite(tilePath + "TileEraser"), Color.white);
                    button.setOverBackground(_rm.sprite(tilePath + "TileEraser"), Color.blue);
                    button.setDownBackground(_rm.sprite(tilePath + "TileEraser"), Color.black);

                    button.addListener(EventTriggerType.PointerClick, (e) =>
                    {
                        resetTools();

                        TileEraser.Get().activate();
                    });
                });
            });

            _rightPanel = new GUIVerticalDialog((_dialog) =>
            {
                _rightPanel.name("Right Panel");

                _rightPanel.addListener(EventTriggerType.PointerEnter, (e) =>
                {
                    disableTools();
                });
                _rightPanel.addListener(EventTriggerType.PointerExit, (e) =>
                {
                    enableTools();
                });

                _rightPanel.anchor(new Vector2(1.0f, 1.0f));
                _rightPanel.size(new Vector2(GUI_RIGHT_PANEL_WIDTH, MainCanvas.Get().canvasSize().y - _topPanel.size().y));
                _rightPanel.position(new Vector2(-_dialog.size().x / 2, - MainCanvas.Get().canvasSize().y / 2 - _topPanel.size().y / 2), GUIObject.POSITION_TYPE.RELATIVE);
                _rightPanel.backgroundColor(backgroundColor);

                // Title Image
                new GUIImage((_obj) =>
                {
                    GUIImage titleImage = _obj as GUIImage;
                    titleImage.name("rightPanelTitleImage");

                    _rightPanel.addChild(titleImage);

                    titleImage.anchor(new Vector2(0.0f, 1.0f));
                    titleImage.position(
                    new Vector2(GUI_PADDING + GUI_DOOR_BUTTON_SIZE.x / 2, -GUI_PADDING - GUI_DOOR_BUTTON_SIZE.y / 2),
                        GUIObject.POSITION_TYPE.RELATIVE);
                    titleImage.size(GUI_DOOR_BUTTON_SIZE);

                    titleImage.hide();
                });

                // Title (text)
                new GUI.GUIText((_obj) =>
                {
                    GUI.GUIText title = _obj as GUI.GUIText;
                    title.name("rightPanelTitle");

                    _rightPanel.addChild(title);

                    title.anchor(new Vector2(0.5f, 1.0f));
                    title.position(
                        new Vector2(0, - GUI_PADDING * 3 - GUI_DOOR_BUTTON_SIZE.y * 1.5f),
                        GUIObject.POSITION_TYPE.RELATIVE);
                    title.size(new Vector2(_rightPanel.size().x - GUI_PADDING * 2, GUI_DOOR_BUTTON_SIZE.y));

                    title.fontSize(20);
                    title.fontColor(Color.white);
                    title.font(_rm.font("Fonts/Sans"));

                    title.hide();
                });

                // Content
                new GUIObject((content) =>
                {
                    content.name("rightPanelContent");

                    _rightPanel.addChild(content);

                    content.anchor(new Vector2(0.5f, 1.0f));
                    content.position(new Vector2(0, - GUI_PADDING * 5 - GUI_DOOR_BUTTON_SIZE.y * 2.5f), GUIObject.POSITION_TYPE.RELATIVE);
                    content.size(new Vector2(_rightPanel.size().x - GUI_PADDING * 2, GUI_DOOR_BUTTON_SIZE.y));

                    content.hide();
                });
            });
        }