Пример #1
0
        public void SetActiveWithInterp(GlobalCamera cam, int duration, bool easePos, bool easeRot)
        {
            if (_activeCamera == null || cam == null)
            {
                return;
            }

            if (_oldInterp != null)
            {
                _oldInterp.Active = false;
                _oldInterp.Dispose();
                _oldInterp = null;
            }

            if (cam.CamObj == null)
            {
                cam.CamObj = World.CreateCamera(cam.Position.ToVector(), cam.Rotation.ToVector(), cam.Fov);

                if (cam.EntityAttached != 0)
                {
                    if (cam.BoneAttached != 0)
                    {
                        cam.CamObj.AttachTo(new Ped(cam.EntityAttached), cam.BoneAttached, cam.AttachOffset.ToVector());
                    }
                    else
                    {
                        cam.CamObj.AttachTo(new Prop(cam.EntityAttached), cam.AttachOffset.ToVector());
                    }
                }

                if (cam.EntityPointing != 0)
                {
                    if (cam.BonePointing != 0)
                    {
                        cam.CamObj.PointAt(new Ped(cam.EntityPointing), cam.BonePointing, cam.PointOffset.ToVector());
                    }
                    else
                    {
                        cam.CamObj.PointAt(new Prop(cam.EntityPointing), cam.PointOffset.ToVector());
                    }
                }
                else if (cam.VectorPointing != null)
                {
                    cam.CamObj.PointAt(cam.VectorPointing.ToVector());
                }

                if (!string.IsNullOrEmpty(cam.Shake))
                {
                    Function.Call(Hash.SHAKE_CAM, cam.CamObj.Handle, cam.Shake, cam.ShakeAmp);
                }
            }

            _activeCamera.CamObj.InterpTo(cam.CamObj, duration, easePos, easeRot);

            cam.Active           = true;
            _activeCamera.Active = false;
            _oldInterp           = _activeCamera;
            _activeCamera        = cam;
        }
Пример #2
0
        public void Delete(GlobalCamera cam)
        {
            if (cam.Active)
            {
                SetActive(null);
            }

            _cameras.Remove(cam);
        }
Пример #3
0
        public GlobalCamera Create(GTANetworkShared.Vector3 position, GTANetworkShared.Vector3 rotation)
        {
            var gCam = new GlobalCamera();

            gCam.Position = position;
            gCam.Rotation = rotation;
            gCam.Fov      = GameplayCamera.FieldOfView;

            _cameras.Add(gCam);

            return(gCam);
        }
Пример #4
0
        public void Reset()
        {
            for (int i = 0; i < _cameras.Count; i++)
            {
                _cameras[i].Dispose();
            }

            SetActive(null);

            _oldInterp    = null;
            _activeCamera = null;

            _cameras.Clear();
        }
Пример #5
0
        public void SetActive(GlobalCamera cam)
        {
            if (_activeCamera != null)
            {
                _activeCamera.Active = false;
                _activeCamera.Dispose();
                _activeCamera = null;
            }

            if (_oldInterp != null)
            {
                _oldInterp.Active = false;
                _oldInterp.Dispose();
                _oldInterp = null;
            }

            if (cam == null)
            {
                World.RenderingCamera = null;
                _activeCamera         = null;
                return;
            }

            if (cam.CamObj == null)
            {
                cam.CamObj = World.CreateCamera(cam.Position.ToVector(), cam.Rotation.ToVector(), cam.Fov);

                if (cam.EntityAttached != 0)
                {
                    if (cam.BoneAttached != 0)
                    {
                        cam.CamObj.AttachTo(new Ped(cam.EntityAttached), cam.BoneAttached, cam.AttachOffset.ToVector());
                    }
                    else
                    {
                        cam.CamObj.AttachTo(new Prop(cam.EntityAttached), cam.AttachOffset.ToVector());
                    }
                }

                if (cam.EntityPointing != 0)
                {
                    if (cam.BonePointing != 0)
                    {
                        cam.CamObj.PointAt(new Ped(cam.EntityPointing), cam.BonePointing, cam.PointOffset.ToVector());
                    }
                    else
                    {
                        cam.CamObj.PointAt(new Prop(cam.EntityPointing), cam.PointOffset.ToVector());
                    }
                }
                else if (cam.VectorPointing != null)
                {
                    cam.CamObj.PointAt(cam.VectorPointing.ToVector());
                }

                if (!string.IsNullOrEmpty(cam.Shake))
                {
                    Function.Call(Hash.SHAKE_CAM, cam.CamObj.Handle, cam.Shake, cam.ShakeAmp);
                }

                World.RenderingCamera = cam.CamObj;
            }
            else
            {
                World.RenderingCamera = cam.CamObj;
            }

            cam.Active    = true;
            _activeCamera = cam;
        }