public Game1() { TargetElapsedTime = TimeSpan.FromSeconds(1/15.0); _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; IsMouseVisible = true; Window.AllowUserResizing = true; _graphics.PreparingDeviceSettings += PreparingDeviceSettings; _world = World.GetInstance(); }
public static World GetInstance() { return _instance ?? (_instance = new World()); }