Пример #1
0
        public void GiveQuestReward(QuestReward _link, bool _hiddenReward)
        {
            // Works C# 7 and above. I didn't know this...
            switch (_link.data)
            {
            case GS.RPG.Values.CharacterData c:
                Debug.Log("Character reward found! " + c.name);
                // ReputationSystem.AddReputation(c, _link.amount);
                // BuddySystem.AddBuddy(c, _link.amount);
                break;

            default:
                Debug.Log("Missing reward type from list. " + _link.data.name);
                break;
            }
            // TODO Trigger event for reward popup...?
            if (!_hiddenReward)
            {
                RewardPopUp(_link);
            }
        }
Пример #2
0
 private void RewardPopUp(QuestReward _link)
 {
     // TODO RewardPopUp method?
 }