private void InitBoneDatas() { _allBoneDatas = new List <BoneSampleData>(); BoneSampleUtil.GetBoneSampleDataRecursive(gameObject, _boneRoot, string.Empty, (from joint in _allJointDatas select joint.transform).ToArray(), _allBoneDatas); foreach (var boneData in _allBoneDatas) { boneData.matrixes = new Matrix4x4[_clips.Length][]; } }
private void Init() { _isSampling = false; _exposedJoints = new List <string>() { "bip001 pelvis", "right_weapon", "~boxbone01" }; _sampleParams = new List <SampleParam>(); _animation = GetComponent <Animation>(); _clips = BoneSampleUtil.GetClips(_animation); _curveDatas = new ClipCurveData[_clips.Length][]; _boneRoot = transform.Find(Consts.BONE_ROOT_NAME); _rootMotionNode = transform.Find(Consts.ROOT_MOTION_NAME); InitJointDatas(); InitBoneDatas(); InitBindPose(); InitRootMotion(); GetAllFrameCount(); }