protected override void Init(FObject obj) { base.Init(obj); if (_sequenceEditor == null) { _sequenceEditor = FSequenceEditor.CreateInstance <FSequenceEditor>(); _sequenceEditor.Init((EditorWindow)null); // doesn't have a window _sequenceEditor.OpenSequence(_evt.Owner.GetComponent <FSequence>()); } }
protected override void Init(FObject obj) { base.Init(obj); if (_sequenceEditor == null) { _sequenceEditor = FSequenceEditor.CreateInstance <FSequenceEditor>(); _sequenceEditor.Init((Editor)null /*SequenceEditor*/); _sequenceEditor.OpenSequence(_track.Owner.GetComponent <FSequence>()); } }
public void Init(FObject obj, FSequenceEditor sequenceEditor) { //if (_sequenceEditor == sequenceEditor && obj == _timeline) //{ // Debug.LogError("´íÎóµÄÐòÁУº" + sequenceEditor.name); // return; //} _sequenceEditor = sequenceEditor; Init(obj); #if UNITY_4_6 _offsetAnim.valueChanged.AddListener(_sequenceEditor.Repaint); #endif }
void Update() { #if FLUX_PROFILE Profiler.BeginSample("flux Update"); #endif if (_sequenceEditor == null) { _sequenceEditor = FSequenceEditor.CreateInstance <FSequenceEditor>(); _sequenceEditor.Init(this); } FSequence sequence = _sequenceEditor.GetSequence(); if (EditorApplication.isCompiling) { _isEditorCompiling = true; _sequenceEditor.Stop(); } else if (_isEditorCompiling) { _isEditorCompiling = false; _windowRect = new Rect(); // clear window size so it rebuilds layout _sequenceEditor.Refresh(); } if (Application.isPlaying && sequence != null) { Repaint(); } _sequenceEditor.Update(); #if FLUX_PROFILE Profiler.EndSample(); #endif }