Пример #1
0
 /// <summary>
 /// 获取当前集合指定行的实体对象
 /// </summary>
 /// <param name="index">集合中行的索引</param>
 /// <returns>相关的实体对象(没有记录则返回空)</returns>
 public CEntity清单表 this[int index]
 {
     get
     {
         //如果前一次执行已经转换过当前索引则直接返回
         if (index == this.m_index)
         {
             return(this.m_CEntity清单表);
         }
         if (this.Rows.Count > 0)
         {
             m_CEntity清单表           = new CEntity清单表();
             m_CEntity清单表.TX1       = CDataConvert.ConToValue <System.String>(this.Rows[index][CEntity清单表.FILED_TX1]);
             m_CEntity清单表.TX2       = CDataConvert.ConToValue <System.String>(this.Rows[index][CEntity清单表.FILED_TX2]);
             m_CEntity清单表.QINGDBH   = CDataConvert.ConToValue <System.String>(this.Rows[index][CEntity清单表.FILED_QINGDBH]);
             m_CEntity清单表.QINGDMC   = CDataConvert.ConToValue <System.String>(this.Rows[index][CEntity清单表.FILED_QINGDMC]);
             m_CEntity清单表.QINGDDW   = CDataConvert.ConToValue <System.String>(this.Rows[index][CEntity清单表.FILED_QINGDDW]);
             m_CEntity清单表.JISGZ     = CDataConvert.ConToValue <System.String>(this.Rows[index][CEntity清单表.FILED_JISGZ]);
             m_CEntity清单表.QINGDSYBH = CDataConvert.ConToValue <System.String>(this.Rows[index][CEntity清单表.FILED_QINGDSYBH]);
             this.m_index           = index;
             return(m_CEntity清单表);
         }
         return(null);
     }
     set
     {
         this.Rows[index][CEntity清单表.FILED_TX1]       = value.TX1;
         this.Rows[index][CEntity清单表.FILED_TX2]       = value.TX2;
         this.Rows[index][CEntity清单表.FILED_QINGDBH]   = value.QINGDBH;
         this.Rows[index][CEntity清单表.FILED_QINGDMC]   = value.QINGDMC;
         this.Rows[index][CEntity清单表.FILED_QINGDDW]   = value.QINGDDW;
         this.Rows[index][CEntity清单表.FILED_JISGZ]     = value.JISGZ;
         this.Rows[index][CEntity清单表.FILED_QINGDSYBH] = value.QINGDSYBH;
     }
 }
Пример #2
0
 /// <summary>
 /// 当前实体集合中追加单个实体
 /// </summary>
 /// <param name="entity">要追加的实体对象</param>
 /// <returns>追加的行的索引(当前)</returns>
 public int AppendEntityInfo(CEntity清单表 entity)
 {
     if (this == null || this.Columns.Count == 0)
     {
         this.buliderTable();
     }
     if (entity != null)
     {
         DataRow row = this.NewRow();
         row[CEntity清单表.FILED_TX1]       = entity.TX1;
         row[CEntity清单表.FILED_TX2]       = entity.TX2;
         row[CEntity清单表.FILED_QINGDBH]   = entity.QINGDBH;
         row[CEntity清单表.FILED_QINGDMC]   = entity.QINGDMC;
         row[CEntity清单表.FILED_QINGDDW]   = entity.QINGDDW;
         row[CEntity清单表.FILED_JISGZ]     = entity.JISGZ;
         row[CEntity清单表.FILED_QINGDSYBH] = entity.QINGDSYBH;
         this.Rows.Add(row);
         return(this.Rows.Count);
     }
     else
     {
         return(-1);
     }
 }