Пример #1
0
 /// <summary>
 /// 获取当前集合指定行的实体对象
 /// </summary>
 /// <param name="index">集合中行的索引</param>
 /// <returns>相关的实体对象(没有记录则返回空)</returns>
 public CEntity指引内容表 this[int index]
 {
     get
     {
         //如果前一次执行已经转换过当前索引则直接返回
         if (index == this.m_index)
         {
             return(this.m_CEntity指引内容表);
         }
         if (this.Rows.Count > 0)
         {
             m_CEntity指引内容表         = new CEntity指引内容表();
             m_CEntity指引内容表.QINGDBH = CDataConvert.ConToValue <System.String>(this.Rows[index][CEntity指引内容表.FILED_QINGDBH]);
             m_CEntity指引内容表.NEIRBH  = CDataConvert.ConToValue <System.String>(this.Rows[index][CEntity指引内容表.FILED_NEIRBH]);
             m_CEntity指引内容表.NRMC    = CDataConvert.ConToValue <System.String>(this.Rows[index][CEntity指引内容表.FILED_NRMC]);
             m_CEntity指引内容表.ZHIYDE  = CDataConvert.ConToValue <System.String>(this.Rows[index][CEntity指引内容表.FILED_ZHIYDE]);
             this.m_index           = index;
             return(m_CEntity指引内容表);
         }
         return(null);
     }
     set
     {
         this.Rows[index][CEntity指引内容表.FILED_QINGDBH] = value.QINGDBH;
         this.Rows[index][CEntity指引内容表.FILED_NEIRBH]  = value.NEIRBH;
         this.Rows[index][CEntity指引内容表.FILED_NRMC]    = value.NRMC;
         this.Rows[index][CEntity指引内容表.FILED_ZHIYDE]  = value.ZHIYDE;
     }
 }
Пример #2
0
 /// <summary>
 /// 当前实体集合中追加单个实体
 /// </summary>
 /// <param name="entity">要追加的实体对象</param>
 /// <returns>追加的行的索引(当前)</returns>
 public int AppendEntityInfo(CEntity指引内容表 entity)
 {
     if (this == null || this.Columns.Count == 0)
     {
         this.buliderTable();
     }
     if (entity != null)
     {
         DataRow row = this.NewRow();
         row[CEntity指引内容表.FILED_QINGDBH] = entity.QINGDBH;
         row[CEntity指引内容表.FILED_NEIRBH]  = entity.NEIRBH;
         row[CEntity指引内容表.FILED_NRMC]    = entity.NRMC;
         row[CEntity指引内容表.FILED_ZHIYDE]  = entity.ZHIYDE;
         this.Rows.Add(row);
         return(this.Rows.Count);
     }
     else
     {
         return(-1);
     }
 }