Пример #1
0
        public static ResourceQueue create(string a_tag, string a_modState, Dictionary <string, WorldState> a_worldStates, GameObject[] gameObjectsInQueue)
        {
            ResourceQueue newResourceQueue = new ResourceQueue();

            newResourceQueue.tag      = a_tag;
            newResourceQueue.modState = a_modState;
            //if (tag != "")
            // {
            //GameObject[] resources = World.Instance.FindAllGameObjectsWithTag(tag);
            foreach (GameObject r in gameObjectsInQueue)
            {
                newResourceQueue.gameObjectsWithTag.Add(r);
            }

            if (newResourceQueue.modState != "")
            {
                if (a_worldStates.TryGetValue(newResourceQueue.modState, out WorldState value))
                {
                    value.ModifyState(newResourceQueue.gameObjectsWithTag.Count);
                }
                // a_worldStates[newResourceQueue.modState].ModifyState(newResourceQueue.queue.Count);
            }
            //}
            return(newResourceQueue);
        }
Пример #2
0
 //Helper function to add resource to a queue and dictionary
 public void AddResourceQueue(string tag, string stateName, WorldStates worldStates)
 {
     if (resourcesDictionary.ContainsKey(stateName))
     {
         Debug.Log(stateName + " already exists");
         return;
     }
     Queue = new ResourceQueue(tag, stateName, worldStates);
     resourcesDictionary.Add(stateName, Queue);
 }