Пример #1
0
        private IEnumerator ArrowsCoroutine()
        {
            while (true)
            {
                transform.position = Vector3.Lerp(
                    transform.position,
                    transform.position.With(x: transform.position.x - globalSpeed.value),
                    Time.fixedDeltaTime * lerpSpeed.value);

                if (transform.position.x < -60.0f)
                {
                    pools.Spawn(
                        PoolTag.Arrows,
                        Vector3.zero.With(x: Consts.ARROWS_SEPARATION)
                        );
                    pools.Spawn(
                        PoolTag.Arrows,
                        Vector3.zero.With(x: 0f)
                        );
                    pools.Spawn(
                        PoolTag.Arrows,
                        Vector3.zero.With(x: -Consts.ARROWS_SEPARATION)
                        );
                }

                yield return(new WaitForFixedUpdate());
            }
        }
Пример #2
0
 private void OnPoolLoaded()
 {
     for (int i = 0; i < pools.arrowsPool.count; i++)
     {
         pools.Spawn(
             PoolTag.Arrows,
             Vector3.zero.With(x: Consts.ARROWS_SEPARATION * i)
             );
     }
 }