public void CantJump(object source, JumpEvent args) { if (args.Mario == this) { mJumpable = false; } }
public virtual void canJump(SolidGround g) { LastGround = g; JumpEvent args = new JumpEvent(mPlayer); Jump(this, args); }
public void Jump(object source, JumpEvent args) { if (args.Mario == this) { mJumpable = true; } }
public virtual void cantJump() { JumpEvent args = new JumpEvent(mPlayer); canTJump(this, args); }