public AttributesCreator(int heroId, Dictionary<string, string> primaryStats)
        {
            attribute = new Attributes();
            attribute.HeroId = heroId;
            attribute.Intelligence = primaryStats["Intelligence"];
            attribute.Agility = primaryStats["Agility"];
            attribute.Strength = primaryStats["Strength"];
            attribute.Damage = primaryStats["Damage"];
            attribute.MoveSpeed = primaryStats["Movespeed"];
            attribute.Armor = primaryStats["Armor"];

            using (Dota2Entities ctx = new Dota2Entities())
            {
                try
                {
                    ctx.Attributes.Add(this.attribute);

                    ctx.SaveChanges();
                    Console.WriteLine("Primary Stats Created ");
                }
                catch (Exception e)
                {
                    //TODO Adicionar ao log
                    throw e;
                }
            }
        }
 public AttributesCreator(int heroId, string agility, string intelligence, string strength, string damage, string moveSpeed, string armor)
 {
     attribute = new Attributes();
     attribute.HeroId = heroId;
     attribute.Agility = agility;
     attribute.Intelligence = intelligence;
     attribute.Strength = strength;
     attribute.Damage = damage;
     attribute.MoveSpeed = moveSpeed;
     attribute.Armor = armor;
 }