public static void DrawDummy(this Model model, string dummyName, bool enableDepthBuffer) { Matrix transform = model.GetAbsoluteBoneTransform(dummyName); VectorRenderer vectorRenderer = Utility.VectorRenderer; GraphicsDevice graphicsDevice = Utility.GraphicsDevice; vectorRenderer.SetColor(Color.Red); vectorRenderer.SetWorldMatrix(Utility.Camera.ViewProjection); vectorRenderer.SetWorldMatrix(transform); Vector3 scale, translation; Quaternion rot; transform.Decompose(out scale, out rot, out translation); bool depthWasEnabled = graphicsDevice.RenderState.DepthBufferEnable; graphicsDevice.RenderState.DepthBufferEnable = enableDepthBuffer; vectorRenderer.DrawBoundingBox( new BoundingBox(-Vector3.One * scale.Length() * 2.0f, Vector3.One * scale.Length() * 2.0f)); vectorRenderer.SetColor(Color.Green); vectorRenderer.DrawLine(Vector3.Zero, transform.Up * scale.Length() * 2.0f); vectorRenderer.SetColor(Color.Yellow); vectorRenderer.DrawLine(Vector3.Zero, transform.Forward * scale.Length() * 2.0f); vectorRenderer.SetColor(Color.Blue); vectorRenderer.DrawLine(Vector3.Zero, transform.Right * scale.Length() * 2.0f); graphicsDevice.RenderState.DepthBufferEnable = depthWasEnabled; }
public VectorRendererService(VectorRenderer VectorRenderer) { this.vectorRenderer = VectorRenderer; }
public VectorRendererService( VectorRenderer VectorRenderer ) { this.vectorRenderer = VectorRenderer; }