public Cuboid GetBoundingBox() { Cuboid lRet = new Cuboid(); lRet.XMin = double.MaxValue; lRet.YMin = double.MaxValue; lRet.ZMin = double.MaxValue; lRet.XMax = double.MinValue; lRet.YMax = double.MinValue; lRet.ZMax = double.MinValue; foreach (Mesh lMesh in Meshes) { foreach (Vertex lVertex in lMesh.Vertices) { if (lVertex.Position.x < lRet.XMin) { lRet.XMin = lVertex.Position.x; } if (lVertex.Position.x > lRet.XMax) { lRet.XMax = lVertex.Position.x; } if (lVertex.Position.y < lRet.YMin) { lRet.YMin = lVertex.Position.y; } if (lVertex.Position.y > lRet.YMax) { lRet.YMax = lVertex.Position.y; } if (lVertex.Position.z < lRet.ZMin) { lRet.ZMin = lVertex.Position.z; } if (lVertex.Position.z > lRet.ZMax) { lRet.ZMax = lVertex.Position.z; } } } return(lRet); }
public Cuboid GetBoundingBox() { Cuboid lRet = new Cuboid(); lRet.XMin = double.MaxValue; lRet.YMin = double.MaxValue; lRet.ZMin = double.MaxValue; lRet.XMax = double.MinValue; lRet.YMax = double.MinValue; lRet.ZMax = double.MinValue; foreach (Mesh lMesh in Meshes) { foreach (Vertex lVertex in lMesh.Vertices) { if (lVertex.Position.x < lRet.XMin) lRet.XMin = lVertex.Position.x; if (lVertex.Position.x > lRet.XMax) lRet.XMax = lVertex.Position.x; if (lVertex.Position.y < lRet.YMin) lRet.YMin = lVertex.Position.y; if (lVertex.Position.y > lRet.YMax) lRet.YMax = lVertex.Position.y; if (lVertex.Position.z < lRet.ZMin) lRet.ZMin = lVertex.Position.z; if (lVertex.Position.z > lRet.ZMax) lRet.ZMax = lVertex.Position.z; } } return lRet; }