public static GLTFAsset Deserialize(GLTFRoot root, JsonReader reader) { var asset = new GLTFAsset(); if (reader.Read() && reader.TokenType != JsonToken.StartObject) { throw new Exception("Asset must be an object."); } while (reader.Read() && reader.TokenType == JsonToken.PropertyName) { var curProp = reader.Value.ToString(); switch (curProp) { case "copyright": asset.Copyright = reader.ReadAsString(); break; case "generator": asset.Generator = reader.ReadAsString(); break; case "version": asset.Version = reader.ReadAsString(); break; case "minVersion": asset.MinVersion = reader.ReadAsString(); break; default: asset.DefaultPropertyDeserializer(root, reader); break; } } return(asset); }
public static GLTFRoot Deserialize(JsonReader reader) { var root = new GLTFRoot(); if (reader.Read() && reader.TokenType != JsonToken.StartObject) { throw new Exception("gltf json must be an object"); } while (reader.Read() && reader.TokenType == JsonToken.PropertyName) { var curProp = reader.Value.ToString(); switch (curProp) { case "extensionsUsed": root.ExtensionsUsed = reader.ReadStringList(); break; case "extensionsRequired": root.ExtensionsRequired = reader.ReadStringList(); break; case "accessors": root.Accessors = reader.ReadList(() => GLTFAccessor.Deserialize(root, reader)); break; case "animations": root.Animations = reader.ReadList(() => GLTFAnimation.Deserialize(root, reader)); break; case "asset": root.Asset = GLTFAsset.Deserialize(root, reader); break; case "buffers": root.Buffers = reader.ReadList(() => GLTFBuffer.Deserialize(root, reader)); break; case "bufferViews": root.BufferViews = reader.ReadList(() => GLTFBufferView.Deserialize(root, reader)); break; case "cameras": root.Cameras = reader.ReadList(() => GLTFCamera.Deserialize(root, reader)); break; case "images": root.Images = reader.ReadList(() => GLTFImage.Deserialize(root, reader)); break; case "materials": root.Materials = reader.ReadList(() => GLTFMaterial.Deserialize(root, reader)); break; case "meshes": root.Meshes = reader.ReadList(() => GLTFMesh.Deserialize(root, reader)); break; case "nodes": root.Nodes = reader.ReadList(() => GLTFNode.Deserialize(root, reader)); break; case "samplers": root.Samplers = reader.ReadList(() => GLTFSampler.Deserialize(root, reader)); break; case "scene": root.Scene = GLTFSceneId.Deserialize(root, reader); break; case "scenes": root.Scenes = reader.ReadList(() => GLTFScene.Deserialize(root, reader)); break; case "skins": root.Skins = reader.ReadList(() => GLTFSkin.Deserialize(root, reader)); break; case "textures": root.Textures = reader.ReadList(() => GLTFTexture.Deserialize(root, reader)); break; default: root.DefaultPropertyDeserializer(root, reader); break; } } return(root); }