public static GLTFAnimation Deserialize(GLTFRoot root, JsonReader reader) { var animation = new GLTFAnimation(); while (reader.Read() && reader.TokenType == JsonToken.PropertyName) { var curProp = reader.Value.ToString(); switch (curProp) { case "channels": animation.Channels = reader.ReadList(() => AnimationChannel.Deserialize(root, reader)); break; case "samplers": animation.Samplers = reader.ReadList(() => AnimationSampler.Deserialize(root, reader)); break; default: animation.DefaultPropertyDeserializer(root, reader); break; } } return(animation); }
private static void MergeAnimationsAndSkins(GLTFRoot mergeToRoot, GLTFRoot mergeFromRoot, PreviousGLTFSizes previousGLTFSizes) { if (mergeFromRoot.Skins != null) { if (mergeToRoot.Skins == null) { mergeToRoot.Skins = new List <Skin>(mergeFromRoot.Skins.Count); } mergeToRoot.Skins.AddRange(mergeFromRoot.Skins); for (int i = previousGLTFSizes.PreviousSkinCount; i < mergeToRoot.Skins.Count; ++i) { Skin skin = mergeToRoot.Skins[i]; if (skin.InverseBindMatrices != null) { skin.InverseBindMatrices.Id += previousGLTFSizes.PreviousAccessorCount; } if (skin.Skeleton != null) { skin.Skeleton.Id += previousGLTFSizes.PreviousNodeCount; } if (skin.Joints != null) { foreach (NodeId joint in skin.Joints) { joint.Id += previousGLTFSizes.PreviousNodeCount; } } } } if (mergeFromRoot.Animations != null) { if (mergeToRoot.Animations == null) { mergeToRoot.Animations = new List <GLTFAnimation>(mergeFromRoot.Animations.Count); } mergeToRoot.Animations.AddRange(mergeFromRoot.Animations); for (int i = previousGLTFSizes.PreviousAnimationCount; i < mergeToRoot.Animations.Count; ++i) { GLTFAnimation animation = mergeToRoot.Animations[i]; foreach (AnimationSampler sampler in animation.Samplers) { AccessorId inputId = sampler.Input; inputId.Id += previousGLTFSizes.PreviousAccessorCount; inputId.Root = mergeToRoot; AccessorId outputId = sampler.Output; outputId.Id += previousGLTFSizes.PreviousAccessorCount; outputId.Root = mergeToRoot; } foreach (AnimationChannel channel in animation.Channels) { SamplerId samplerId = channel.Sampler; samplerId.Id += previousGLTFSizes.PreviousSamplerCount; samplerId.Root = mergeToRoot; NodeId nodeId = channel.Target.Node; nodeId.Id += previousGLTFSizes.PreviousNodeCount; nodeId.Root = mergeToRoot; } } } }
public static GLTFRoot Deserialize(JsonReader reader) { var root = new GLTFRoot(); if (reader.Read() && reader.TokenType != JsonToken.StartObject) { throw new Exception("glTF JSON must be an object"); } while (reader.Read() && reader.TokenType == JsonToken.PropertyName) { var curProp = reader.Value.ToString(); switch (curProp) { case "extensionsUsed": root.ExtensionsUsed = reader.ReadStringList(); break; case "extensionsRequired": root.ExtensionsRequired = reader.ReadStringList(); break; case "accessors": root.Accessors = reader.ReadList(() => Accessor.Deserialize(root, reader)); break; case "animations": root.Animations = reader.ReadList(() => GLTFAnimation.Deserialize(root, reader)); break; case "asset": root.Asset = Asset.Deserialize(root, reader); break; case "buffers": root.Buffers = reader.ReadList(() => Buffer.Deserialize(root, reader)); break; case "bufferViews": root.BufferViews = reader.ReadList(() => BufferView.Deserialize(root, reader)); break; case "cameras": root.Cameras = reader.ReadList(() => GLTFCamera.Deserialize(root, reader)); break; case "images": root.Images = reader.ReadList(() => Image.Deserialize(root, reader)); break; case "materials": root.Materials = reader.ReadList(() => Material.Deserialize(root, reader)); break; case "meshes": root.Meshes = reader.ReadList(() => Mesh.Deserialize(root, reader)); break; case "nodes": root.Nodes = reader.ReadList(() => Node.Deserialize(root, reader)); break; case "samplers": root.Samplers = reader.ReadList(() => Sampler.Deserialize(root, reader)); break; case "scene": root.Scene = SceneId.Deserialize(root, reader); break; case "scenes": root.Scenes = reader.ReadList(() => GLTF.Scene.Deserialize(root, reader)); break; case "skins": root.Skins = reader.ReadList(() => Skin.Deserialize(root, reader)); break; case "textures": root.Textures = reader.ReadList(() => Texture.Deserialize(root, reader)); break; default: root.DefaultPropertyDeserializer(root, reader); break; } } return(root); }