Пример #1
0
        public GameObjectItem(Vector2 position)
            : base()
        {
            Position   = position;
            Rotation   = 0;
            Scale      = Vector2.One;
            Components = new ComponentItemCollection();

            // Load icon for game object.
            _icon = Game1.Instance.Content.Load <Texture2D>("icon_gameobject");

            OnTransformed();
        }
Пример #2
0
        /// <summary>
        /// Called by Level.FromFile(filename) on each Item after the deserialization process.
        /// Loads all assets needed by the TextureItem, especially the Texture2D.
        /// You must provide your own implementation. However, you can rely on all public fields being
        /// filled by the level deserialization process.
        /// </summary>
        public override void load(ContentManager cm)
        {
            _icon = cm.Load <Texture2D>("icon_gameobject");

            if (Components == null)
            {
                Components = new ComponentItemCollection();
            }

            foreach (var c in Components)
            {
                foreach (var selectable in c.GetSelectables())
                {
                    selectable.gameObject = this;
                }
            }

            Scene.GameObjectNames.Add(Name);

            OnTransformed();
        }
 public ComponentCollectionPropertyDescriptor(ComponentItemCollection coll, int idx)
     : base("#" + idx.ToString(), null)
 {
     this.collection = coll;
     this.index      = idx;
 }