Пример #1
0
        public static Tween Create(Tween.Config config, Func <float, float> easeFunction, Action <Tween> updateCallback, Action <Tween> finishCallback)
        {
            if (root == null)
            {
                root = new GameObject("TweenManager", typeof(TweenManager));
                DontDestroyOnLoad(root.gameObject);
            }

            if (tweens == null)
            {
                tweens = new Dictionary <string, Tween> ();
            }

            Tween  tween    = new Tween(config, easeFunction, updateCallback, finishCallback);
            string uniqueId = tween.CurrentConfig.UniqueId;

            if (tweens.ContainsKey(uniqueId))
            {
                tweens[uniqueId].Stop(Tween.StopAction.DoNothing);
                tweens.Remove(uniqueId);
            }

            tweens.Add(uniqueId, tween);
            return(tween);
        }
Пример #2
0
 public static Tween Create(Tween.Config config, Easings.All easeType, Action <Tween> updateCallback, Action <Tween> finishCallback)
 {
     return(Create(config, Easings.Functions[easeType], updateCallback, finishCallback));
 }
Пример #3
0
 public static Tween Create(Tween.Config config, AnimationCurve animationCurve, Action <Tween> updateCallback, Action <Tween> finishCallback)
 {
     return(Create(config, animationCurve.Evaluate, updateCallback, finishCallback));
 }