Пример #1
0
        public static void SetDefaultCulture()
        {
            GDXConfig config = GDXConfig.Get();

            if (config.localizationSetDefaultCulture && GetSystemLanguage() == Language.Default)
            {
                CultureInfo.DefaultThreadCurrentCulture = new CultureInfo(GetIETF(config.localizationDefaultCulture));
            }
        }
Пример #2
0
#pragma warning restore 414

        /// <summary>
        ///     Get a loaded instance of the <see cref="GDXConfig" /> from resources.
        /// </summary>
        /// <remarks>Requires UnityEngine.CoreModule.dll to function correctly.</remarks>
        /// <returns>A instance of <see cref="GDXConfig" />.</returns>
        public static GDXConfig Get()
        {
#if UNITY_EDITOR
            // Special handler for scenarios where we need runtime logic, that is getting called from editor automation
            // and things like that.
            return(AssetDatabase.LoadAssetAtPath <GDXConfig>("Assets/Resources/GDX/GDXConfig.asset"));
#else
            if (s_runtimeInstance == null)
            {
                s_runtimeInstance = Resources.Load <GDXConfig>("GDX/GDXConfig");
            }
            return(s_runtimeInstance);
#endif
        }