public void Update(GameTime gT, Cursor cur) { KeyboardState cKS = Keyboard.GetState(); //currentKeyboardState UpdateMovement(cKS); pKS = cKS; base.Update(gT, Speed, Direction); Rotation = FindRotationDirection(this, cur); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); turret1 = new Turret(this.Content, new Vector2(150, 200)); turret2 = new Turret(this.Content, new Vector2(400, 400)); turret3 = new Turret(this.Content, new Vector2(650, 150)); // TODO: use this.Content to load your game content here mainCharacter = new Character(this.Content); cursor = new Cursor(this.Content); }