public async static Task CreateMenuWithoutIndex(string destinationFolder)
        {
            var tempPath = @".\menu_tools_and_files\temp_content";

            if (Directory.Exists(tempPath))
            {
                FileManager.RemoveAllFilesInDirectory(tempPath);
            }
            else
            {
                Directory.CreateDirectory(tempPath);
            }

            string tempListIniPath = tempPath + @"\LIST.INI";

            await FileManager.CopyDirectoryContentToAnother(@".\menu_tools_and_files\content", tempPath, false);

            File.Delete(tempListIniPath);

            var commandResult = await Command
                                .Run(@".\menu_tools_and_files\mkisofs.exe", "-C", "0,11702", "-V", "GDMENU", "-G", @".\menu_tools_and_files\ip.bin", "-l", "-o", @".\menu_tools_and_files\disc.iso", tempPath)
                                .Task;

            var commandResult2 = await Command
                                 .Run(@".\menu_tools_and_files\cdi4dc.exe", @".\menu_tools_and_files\disc.iso", @".\menu_tools_and_files\disc.cdi")
                                 .Task;

            File.Move(@".\menu_tools_and_files\disc.cdi", Path.Combine(destinationFolder, @"01\disc.cdi"), true);
        }
Пример #2
0
        public async Task AddGame(GameOnPc game, short destinationFolderIndex)
        {
            string format            = GetGdemuFolderNameFromIndex(destinationFolderIndex);
            string destinationFolder = Path.GetFullPath(DrivePath + destinationFolderIndex.ToString(format));

            if (game.MustShrink)
            {
                if (Directory.Exists(destinationFolder))
                {
                    FileManager.RemoveAllFilesInDirectory(destinationFolder);
                }
                else
                {
                    Directory.CreateDirectory(destinationFolder);
                }

                var oldGdiPath = Directory.EnumerateFiles(game.FullPath).Single(f => Path.GetExtension(f) == ".gdi");

                //var commandResult = await Command
                //    .Run(@".\gditools\dist\gditools_messily_tweaked.exe", oldGdiPath, destinationFolder)
                //    .Task;

                var cts = new CancellationTokenSource();
                cts.CancelAfter(TimeSpan.FromMinutes(2));
                Command command = null;
                try
                {
                    command = Command.Run(@".\gditools\dist\gditools_messily_tweaked.exe", oldGdiPath, destinationFolder);
                    await command.Task.WaitOrCancel(cts.Token);
                }
                catch (OperationCanceledException ex)
                {
                    if (command != null)
                    {
                        command.Kill();
                    }

                    throw new OperationCanceledException($"Timeout while shrinking {game.GameName}. You might need to copy it without shrinking.");
                }

                //if (!commandResult.Success)
                //{
                //    // There is always an error even if it's working, need find out why
                //    //throw new System.Exception("There was an error while shriking the GDI: " + commandResult.StandardError);
                //}

                var gdiPath = Directory.EnumerateFiles(destinationFolder).SingleOrDefault(f => Path.GetExtension(f) == ".gdi");
                if (gdiPath == null)
                {
                    throw new OperationCanceledException($"Could not shrink {game.GameName}. You might need to copy it without shrinking.");
                }
                var newGdi = GameManager.GetGdiFromFile(gdiPath);
                File.Delete(gdiPath);
                newGdi.SaveTo(Path.Combine(destinationFolder, "disc.gdi"), true);
                newGdi.RenameTrackFiles(destinationFolder);
            }
            else
            {
                await FileManager.CopyDirectoryContentToAnother(game.FullPath, destinationFolder, true);

                var gdiPath = Directory.EnumerateFiles(destinationFolder).Single(f => Path.GetExtension(f) == ".gdi");
                var newGdi  = GameManager.GetGdiFromFile(gdiPath);
                File.Delete(gdiPath);
                newGdi.SaveTo(Path.Combine(destinationFolder, "disc.gdi"), true);
                newGdi.RenameTrackFiles(destinationFolder);
            }
        }
        public async static Task CreateIndex(string destinationFolder, IEnumerable <GameOnSd> gamesToIndex)
        {
            if (!Directory.Exists(Path.Combine(destinationFolder, @"01\disc.cdi")))
            {
                Directory.CreateDirectory(Path.Combine(destinationFolder, @"01"));
            }

            var sdFolders = Directory.EnumerateDirectories(destinationFolder);

            foreach (var folder in sdFolders.Where(f => Path.GetFileName(f) != "01" && int.TryParse(Path.GetFileName(f), out int _)))
            {
                if (Directory.Exists(folder + "_"))
                {
                    Directory.Delete(folder + "_", true);
                }

                Directory.Move(folder, folder + "_");
            }

            var tempPath = @".\menu_tools_and_files\temp_content";

            if (Directory.Exists(tempPath))
            {
                FileManager.RemoveAllFilesInDirectory(tempPath);
            }
            else
            {
                Directory.CreateDirectory(tempPath);
            }

            string tempListIniPath = tempPath + @"\LIST.INI";

            await FileManager.CopyDirectoryContentToAnother(@".\menu_tools_and_files\content", tempPath, false);

            for (short i = 2; i <= gamesToIndex.Count() + 1; i++)
            {
                var    game  = gamesToIndex.OrderBy(g => g.GameName).ElementAt(i - 2);
                string index = i.ToString(SdCardManager.GetGdemuFolderNameFromIndex(i));

                File.AppendAllText(tempListIniPath, Environment.NewLine);
                File.AppendAllText(tempListIniPath, Environment.NewLine);
                File.AppendAllText(tempListIniPath, $"{ index}.name={game.GameName}");
                File.AppendAllText(tempListIniPath, Environment.NewLine);
                File.AppendAllText(tempListIniPath, $"{index}.disc={game.FormattedDiscNumber}");
                File.AppendAllText(tempListIniPath, Environment.NewLine);
                File.AppendAllText(tempListIniPath, $"{index}.vga=1");
                File.AppendAllText(tempListIniPath, Environment.NewLine);
                File.AppendAllText(tempListIniPath, $"{index}.region={game.Region}");
                File.AppendAllText(tempListIniPath, Environment.NewLine);
                File.AppendAllText(tempListIniPath, $"{index}.version={game.ProductV}");
                File.AppendAllText(tempListIniPath, Environment.NewLine);
                File.AppendAllText(tempListIniPath, $"{index}.date={game.ReleaseDate}");

                string newPath = Path.Combine(destinationFolder, index);
                if (!game.FullPath.Contains("_"))
                {
                    Directory.Move(game.FullPath + "_", newPath);
                }
                else
                {
                    Directory.Move(game.FullPath, newPath);
                }

                File.Create(Path.Combine(newPath, "name.txt")).Close();
                File.AppendAllText(Path.Combine(newPath, "name.txt"), game.GameName);
            }

            for (int i = 0; i <= 2; i++)
            {
                File.AppendAllText(tempListIniPath, Environment.NewLine);
            }

            await Command
            .Run(@".\menu_tools_and_files\mkisofs.exe", "-C", "0,11702", "-V", "GDMENU", "-G", @".\menu_tools_and_files\ip.bin", "-l", "-o", @".\menu_tools_and_files\disc.iso", tempPath)
            .Task;

            await Command
            .Run(@".\menu_tools_and_files\cdi4dc.exe", @".\menu_tools_and_files\disc.iso", @".\menu_tools_and_files\disc.cdi")
            .Task;

            File.Move(@".\menu_tools_and_files\disc.cdi", Path.Combine(destinationFolder, @"01\disc.cdi"), true);
            File.Move(Path.Combine(tempPath, @"readme.txt"), Path.Combine(destinationFolder, @"01\readme.txt"), true);
            FileManager.RemoveAllFilesInDirectory(tempPath);
        }
        public async static Task CreateIndex(string destinationFolder, IEnumerable <GameOnSd> gamesToIndex)
        {
            if (!Directory.Exists(Path.Combine(destinationFolder, @"01\disc.cdi")))
            {
                Directory.CreateDirectory(Path.Combine(destinationFolder, @"01"));
            }

            var sdFolders = Directory.EnumerateDirectories(destinationFolder);

            foreach (var folder in sdFolders.Where(f => Path.GetFileName(f).Contains("_") && !Directory.EnumerateFileSystemEntries(f).Any()))
            {
                Directory.Delete(folder);
            }

            var    tempPath        = @".\menu_tools_and_files\temp_content";
            string tempListIniPath = tempPath + @"\LIST.INI";

            try
            {
                foreach (var folder in sdFolders.Where(f => Path.GetFileName(f) != "01" && !Path.GetFileName(f).Contains("_") && int.TryParse(Path.GetFileName(f), out int _)))
                {
                    if (Directory.Exists(folder + "_"))
                    {
                        throw new Exception("The SD is populated with non-empty folders with underscore (_) in them. This might be temp folders created by the tool in a previous index creation. Please check manually what they contain and rename them with a correct name (01, 02, 03,... 999).");
                    }

                    Directory.Move(folder, folder + "_");
                }

                if (Directory.Exists(tempPath))
                {
                    FileManager.RemoveAllFilesInDirectory(tempPath);
                }
                else
                {
                    Directory.CreateDirectory(tempPath);
                }

                await FileManager.CopyDirectoryContentToAnother(@".\menu_tools_and_files\content", tempPath, false);

                for (short i = 2; i <= gamesToIndex.Count(g => g.GameName != "GDMENU") + 1; i++)
                {
                    var    game  = gamesToIndex.Where(g => g.GameName != "GDMENU").OrderBy(g => g.GameName).ElementAt(i - 2);
                    string index = i.ToString(SdCardManager.GetGdemuFolderNameFromIndex(i));

                    File.AppendAllText(tempListIniPath, Environment.NewLine);
                    File.AppendAllText(tempListIniPath, Environment.NewLine);
                    File.AppendAllText(tempListIniPath, $"{ index}.name={game.GameName}");
                    File.AppendAllText(tempListIniPath, Environment.NewLine);
                    File.AppendAllText(tempListIniPath, $"{index}.disc={game.FormattedDiscNumber}");
                    File.AppendAllText(tempListIniPath, Environment.NewLine);
                    File.AppendAllText(tempListIniPath, $"{index}.vga=1");
                    File.AppendAllText(tempListIniPath, Environment.NewLine);
                    File.AppendAllText(tempListIniPath, $"{index}.region={game.Region}");
                    File.AppendAllText(tempListIniPath, Environment.NewLine);
                    File.AppendAllText(tempListIniPath, $"{index}.version={game.ProductV}");
                    File.AppendAllText(tempListIniPath, Environment.NewLine);
                    File.AppendAllText(tempListIniPath, $"{index}.date={game.ReleaseDate}");

                    string newPath = Path.Combine(destinationFolder, index);
                    Directory.Move(game.FullPath + "_", newPath);
                    File.Create(Path.Combine(newPath, "name.txt")).Close();
                    File.AppendAllText(Path.Combine(newPath, "name.txt"), game.GameName);
                }
            }
            catch
            {
                var sdFoldersWithUnderscore = Directory.EnumerateDirectories(destinationFolder).Where(f => Path.GetFileName(f).Contains("_"));

                foreach (var folderWithUnderscore in sdFoldersWithUnderscore)
                {
                    Directory.Move(folderWithUnderscore, folderWithUnderscore.Replace("_", string.Empty));
                }

                throw;
            }

            for (int i = 0; i <= 2; i++)
            {
                File.AppendAllText(tempListIniPath, Environment.NewLine);
            }

            await Command
            .Run(@".\menu_tools_and_files\mkisofs.exe", "-C", "0,11702", "-V", "GDMENU", "-G", @".\menu_tools_and_files\ip.bin", "-l", "-o", @".\menu_tools_and_files\disc.iso", tempPath)
            .Task;

            await Command
            .Run(@".\menu_tools_and_files\cdi4dc.exe", @".\menu_tools_and_files\disc.iso", @".\menu_tools_and_files\disc.cdi")
            .Task;

            File.Move(@".\menu_tools_and_files\disc.cdi", Path.Combine(destinationFolder, @"01\disc.cdi"), true);
            File.Move(Path.Combine(tempPath, @"readme.txt"), Path.Combine(destinationFolder, @"01\readme.txt"), true);
            FileManager.RemoveAllFilesInDirectory(tempPath);
        }