Пример #1
0
        public ToolPath Parse(StreamReader file)
        {
            ToolPath Commands = new ToolPath();

            while (!file.EndOfStream)
            {
                string input = file.ReadLine();

                int index = input.IndexOf(';');
                if (index >= 0)
                {
                    input = input.Substring(0, index);
                }

                index = input.IndexOf('(');
                if (index >= 0)
                {
                    input = input.Substring(0, index);
                }

                MatchCollection matches = GCodeSplitter.Matches(input);

                if (matches.Count == 0)
                {
                    continue;
                }

                GCodeCommand Command = ParseLine(matches);

                if (Command != null)
                {
                    Commands.Add(Command);
                }
            }

            file.Close();

            return(Commands);
        }
Пример #2
0
 public ToolPathProvider(ToolPath path)
 {
     Path = path;
 }
Пример #3
0
        public ToolPath ApplyHeightMap(HeightMap map)
        {
            ToolPath adjusted = new ToolPath();

            foreach (GCodeCommand command in this)
            {
                if (command is OtherCode)
                {
                    adjusted.Add(command);
                    continue;
                }
                else
                {
                    Movement m = (Movement)command;

                    int divisions = (int)Math.Ceiling(m.Length / map.GridSize);

                    if (m is Straight)
                    {
                        Straight s = (Straight)m;

                        if (s.Rapid)
                        {
                            Vector3 newEnd = s.End;
                            newEnd.Z += map.GetHeightAt(s.End.X, s.End.Y);

                            adjusted.Add(new Straight(s.Start, newEnd, true));
                        }
                        else
                        {
                            Vector3 pos = s.Start;

                            for (int x = 1; x <= divisions; x++)
                            {
                                Vector3 end = s.Start.Interpolate(s.End, (double)x / (double)divisions);
                                end.Z += map.GetHeightAt(end.X, end.Y);
                                Straight st = new Straight(pos, end, false);
                                if (x == 1)
                                {
                                    st.FeedRate = s.FeedRate;
                                }
                                adjusted.Add(st);
                                pos = end;
                            }
                        }
                    }
                    if (m is Arc)
                    {
                        Arc a = (Arc)m;

                        Vector3 pos = a.Start;

                        double stretch = a.StartAngle - a.EndAngle;

                        if (stretch <= 0)
                        {
                            stretch += 2 * Math.PI;
                        }

                        if (a.Direction == ArcDirection.CCW)
                        {
                            stretch = 2 * Math.PI - stretch;
                        }

                        if (stretch <= 0)
                        {
                            stretch += 2 * Math.PI;
                        }

                        for (int x = 1; x <= divisions; x++)
                        {
                            Vector3 end = new Vector3(a.Radius, 0, 0);

                            if (a.Direction != ArcDirection.CCW)
                            {
                                end.Roll(a.StartAngle + stretch * (double)x / (double)divisions);
                            }
                            else
                            {
                                end.Roll(a.StartAngle - stretch * (double)x / (double)divisions);
                            }

                            end += a.Center;

                            end.Z = a.Start.Z + (a.End.Z - a.Start.Z) * (double)x / (double)divisions;

                            end.Z += map.GetHeightAt(end.X, end.Y);

                            Arc arc = new Arc(pos, end, a.Center, a.Direction);

                            if (x == 1)
                            {
                                arc.FeedRate = a.FeedRate;
                            }

                            adjusted.Add(arc);
                            pos = end;
                        }
                    }
                }
            }

            return(adjusted);
        }