public static bool InitTable_CityBuildingLevel() { g_CityBuildingLevel.Clear(); Dictionary <int, List <object> > tmps = new Dictionary <int, List <object> >(); if (!Tab_CityBuildingLevel.LoadTable(tmps)) { return(false); } foreach (KeyValuePair <int, List <object> > kv in tmps) { List <Tab_CityBuildingLevel> values = new List <Tab_CityBuildingLevel>(); foreach (object subit in kv.Value) { values.Add((Tab_CityBuildingLevel)subit); } g_CityBuildingLevel.Add(kv.Key, values); } return(true); }
public static void SerializableTable(string[] valuesList, int skey, Dictionary <int, List <object> > _hash) { if ((int)_ID.MAX_RECORD != valuesList.Length) { throw TableException.ErrorReader("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", GetInstanceFile(), _ID.MAX_RECORD, valuesList.Length); } Tab_CityBuildingLevel _values = new Tab_CityBuildingLevel(); _values.m_Asset = valuesList[(int)_ID.ID_ASSET] as string; _values.m_BuildingType = Convert.ToInt32(valuesList[(int)_ID.ID_BUILDINGTYPE] as string); _values.m_Bundle = valuesList[(int)_ID.ID_BUNDLE] as string; _values.m_Description = valuesList[(int)_ID.ID_DESCRIPTION] as string; _values.m_Id = Convert.ToInt32(valuesList[(int)_ID.ID_ID] as string); _values.m_Level = Convert.ToInt32(valuesList[(int)_ID.ID_LEVEL] as string); _values.m_Name = valuesList[(int)_ID.ID_NAME] as string; _values.m_NeedBuilding [0] = Convert.ToInt32(valuesList[(int)_ID.ID_NEEDBUILDING1] as string); _values.m_NeedBuilding [1] = Convert.ToInt32(valuesList[(int)_ID.ID_NEEDBUILDING2] as string); _values.m_NeedBuilding [2] = Convert.ToInt32(valuesList[(int)_ID.ID_NEEDBUILDING3] as string); _values.m_NeedFood = Convert.ToInt32(valuesList[(int)_ID.ID_NEEDFOOD] as string); _values.m_NeedGold = Convert.ToInt32(valuesList[(int)_ID.ID_NEEDGOLD] as string); _values.m_NeedIron = Convert.ToInt32(valuesList[(int)_ID.ID_NEEDIRON] as string); _values.m_NeedProsperity = Convert.ToInt32(valuesList[(int)_ID.ID_NEEDPROSPERITY] as string); _values.m_NeedStone = Convert.ToInt32(valuesList[(int)_ID.ID_NEEDSTONE] as string); _values.m_NeedTime = Convert.ToInt32(valuesList[(int)_ID.ID_NEEDTIME] as string); _values.m_Prosperity = Convert.ToInt32(valuesList[(int)_ID.ID_PROSPERITY] as string); if (_hash.ContainsKey(skey)) { List <object> tList = _hash[skey]; tList.Add(_values); } else { List <object> tList = new List <object>(); tList.Add(_values); _hash.Add(skey, (List <object>)tList); } }