public static Compress ( byte data ) : byte[] | ||
data | byte | |
Результат | byte[] |
/// <summary> /// Returns the tiles of this Tileset (empty 0th tile excluded) written sequentially in a byte array /// </summary> public byte[] ToBytes(bool compressed) { byte[] result = new byte[Count * GBA.Tile.LENGTH]; int index = 0; for (int i = 0; i < Count; i++) { Array.Copy(Sheet[i].Bytes, 0, result, index, Sheet[i].Bytes.Length); index += Sheet[i].Bytes.Length; } return(compressed ? LZ77.Compress(result) : result); }
/// <summary> /// Returns a byte array of this GBA.Palette. /// </summary> public Byte[] ToBytes(bool compressed) { byte[] result = new byte[Count * 2]; byte[] color; int index = 0; for (int i = 0; i < Count; i++) { color = Colors[i].ToBytes(true); result[index] = color[0]; result[index + 1] = color[1]; index += 2; } return(compressed ? LZ77.Compress(result) : result); }
/// <summary> /// Returns this TSA array as a byte array, LZ77 compressed or not /// </summary> public Byte[] ToBytes(bool compressed, bool flipRows) { byte[] result = new byte[Tiles.Length * 2]; for (int i = 0; i < Tiles.Length; i++) { result[i * 2] = (byte)(Tiles[i].Value & 0x00FF); result[i * 2 + 1] = (byte)((Tiles[i].Value & 0xFF00) >> 8); } if (flipRows) { result = FlipRows(Width, Height, result); } return(compressed ? LZ77.Compress(result) : result); }