Пример #1
0
        /// <summary>
        /// Sets the path to which to write to.
        /// If the path contains a non-existent directory,
        /// it will be created.
        /// </summary>
        public string SetPath(string newPath, PathRelativeType newPathType)
        {
            path     = newPath;
            pathType = newPathType;

            _absPath = GATPathsHelper.GetAbsolutePath(newPath, newPathType, true);

            return(_absPath);
        }
Пример #2
0
        /// <summary>
        /// Convenience method for loading files asynchronously
        /// to a sample bank. All wav and ogg files of the specified folder
        /// will be loaded.
        /// This method instantiates, configures and enqueues a AGATLoadingOperation.
        /// Use the NewOperation method if you need more control over progress callbacks.
        /// </summary>
        public void LoadFolderToSampleBank(string folderPath, PathRelativeType pathType, GATSampleBank targetBank, GATDataAllocationMode allocationMode, OperationCompletedHandler onOperationCompleted, bool forceMono = false)
        {
            folderPath = GATPathsHelper.GetAbsolutePath(folderPath, pathType, false);
            if (Directory.Exists(folderPath) == false)
            {
                throw new GATException("No such directory!");
            }

            string[] files = Directory.GetFiles(folderPath);

            if (files.Length == 0)
            {
                                #if UNITY_EDITOR || GAT_DEBUG
                Debug.LogError("Directory exists but is empty");
                                #endif
                return;
            }

            LoadFilesToSampleBank(files, PathRelativeType.Absolute, targetBank, allocationMode, onOperationCompleted, forceMono);
        }
Пример #3
0
            public override bool AddFile(string relativePath, PathRelativeType pathType)
            {
                string extension;

                if (Status != LoadOperationStatus.Configuring)
                {
                                        #if UNITY_EDITOR || GAT_DEBUG
                    Debug.LogError("Cannot add file to operation in progress!");
                                        #endif
                    return(false);
                }

                extension = System.IO.Path.GetExtension(relativePath).ToLower();

                if (extension != ".wav" && extension != ".ogg")
                {
                                        #if UNITY_EDITOR || GAT_DEBUG
                    Debug.LogError("Only ogg and wav files supported by GATAsyncAudioLoader, ignoring " + relativePath);
                                        #endif
                    return(false);
                }

                string path = GATPathsHelper.GetAbsolutePath(relativePath, pathType, false);

                if (System.IO.File.Exists(path) == false)
                {
                                        #if UNITY_EDITOR || GAT_DEBUG
                    Debug.LogError("File not found, ignoring " + path);
                                        #endif
                    return(false);
                }

                _paths.Enqueue(path);

                return(true);
            }