void SetInitialReferences() { gameManagerMaster = GetComponent <GameManager_Master>(); animatedObjs = GameObject.FindGameObjectsWithTag("pausable"); enemyObjs = GameObject.FindGameObjectsWithTag("Enemy"); particleObjs = GameObject.FindGameObjectsWithTag("Particles"); anims = new Animator[animatedObjs.Length]; for (int i = 0; i < animatedObjs.Length; i++) { anims[i] = animatedObjs[i].GetComponent <Animator>(); } particles = new ParticleSystem[particleObjs.Length]; for (int i = 0; i < particleObjs.Length; i++) { particles[i] = particleObjs[i].GetComponent <ParticleSystem>(); } enemyAnims = new Animator[enemyObjs.Length]; for (int i = 0; i < enemyObjs.Length; i++) { enemyAnims[i] = enemyObjs[i].GetComponent <Animator>(); } navAgents = new NavMeshAgent[enemyObjs.Length]; for (int i = 0; i < enemyObjs.Length; i++) { if (enemyObjs[i].GetComponent <NavMeshAgent>() != null) { navAgents[i] = enemyObjs[i].GetComponent <NavMeshAgent>(); } } }
void SetInitialReferences() { gameManagerMaster = GetComponent <GameManager_Master>(); if (toggleInventoryButton == "") { Debug.LogWarning("Please type in the input manager reference to the inventory key in the 'toggle inventory button' field."); this.enabled = false; } }
void SetInitialPreferences() { gameManagerMaster = GetComponent <GameManager_Master>(); playerInventory = GameObject.Find("FPSController_ALFDP").GetComponent <Player_Inventory>(); if (togglePlayerStatsButton == "") { Debug.LogWarning("Please type in the input manager reference to the inventory key in the 'toggle player stats button' field."); this.enabled = false; } }
void SetInitialReferences() { gameManagerMaster = GetComponent <GameManager_Master>(); }
void SetInitialReferences() { gameManagerMaster = GameObject.Find("GameManager").GetComponent <GameManager_Master>(); playerMaster = GetComponent <Player_Master>(); }