public void GreedyMoveToFirstClaimable_first_level_non_agent() { IAgentUpdateInfo agentUpdate; GAgent agent = new Pawn(); const bool goToEnemy = false; IDeck deck = null; MoveSkills.GreedyMoveToFirstClaimable(agentUpdate, agent, goToEnemy, deck); }
protected virtual void GreedyClaim(IAgentUpdateInfo agentUpdate, Pawn agent) { string displayHandle = agentUpdate.Node.Owner.DisplayHandle; if (ClaimSkills.TryClaim(agentUpdate.Node, agent)) { Deck.Trace("Claimed From Node Owner: " + displayHandle, TraceType.Information); MoveSkills.GreedyMoveToFirstClaimable(agentUpdate, agent); } }