Пример #1
0
 public static void Start(string Receiving, IPEndPoint EP)
 {
     try
     {
         GameCommandObject obj = JsonConvert.DeserializeObject <GameCommandObject>(Receiving);
         EP.AddToSocketList();
     }
     catch (Exception ex)
     {
         ConsoleMessage.WriteException(ex.Message, "GameCommander.cs", "Start");
     }
 }
Пример #2
0
 public static void SendTo(this GameCommandObject Value, IPEndPoint eps)
 {
     try
     {
         foreach (var item in FuzzyServer.SocketList)
         {
             UDPWorker.Client.Connect(item.Value.UDP_Socket);
             var Str = JsonConvert.SerializeObject(Value);
             UDPWorker.Client.SendTo(Encoding.UTF8.GetBytes(Str), item.Value.UDP_Socket);
         }
     }
     catch (Exception ex)
     {
         ConsoleMessage.WriteException(ex.Message, "GameCommander.cs", "SendTo");
     }
 }