Пример #1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="path"></param>
        /// <returns></returns>
        string GetRealAssetFileName(string assetPath)
        {
            if (string.IsNullOrWhiteSpace(assetPath))
            {
                throw new ArgumentException("Asset path can not be null, empty or whitespace.");
            }

            //	take characters until dash '|' :
            assetPath = new string( assetPath.TakeWhile(ch => ch != '|').ToArray());

            return(Path.Combine(contentDirectory, ContentUtils.GetHashedFileName(assetPath, ".asset")));
        }
Пример #2
0
        /// <summary>
        /// Generates
        /// </summary>
        /// <param name="key">unique key string value</param>
        /// <param name="ext">Desired extension with leading dot</param>
        /// <param name="resolve">Whether returned path is resolved relative to current directory</param>
        /// <returns></returns>
        public string GetTempFileName(string key, string ext, bool resolve)
        {
            var di = Directory.CreateDirectory(Path.Combine(contentFolder, "Temp"));

            di.Attributes = FileAttributes.Directory | FileAttributes.Hidden;

            var fileName = ContentUtils.CalculateMD5Hash(key.ToLower(), true);

            if (resolve)
            {
                return(Path.Combine(contentFolder, "Temp", fileName) + ext);
            }
            else
            {
                return(Path.Combine("Temp", fileName) + ext);
            }
        }
Пример #3
0
        /// <summary>
        /// Builds assets.
        /// </summary>
        /// <param name="forced">Force asset to be rebuilt</param>
        /// <param name="sourceDirectory">Directory to get resources from</param>
        /// <param name="targetDirectory">Directory to put built assets to</param>
        /// <param name="message">Output message</param>
        /// <param name="selection">Can be null. List of assets to build.</param>
        /// <returns></returns>
        public bool Build(bool forced, string sourceDirectory, string targetDirectory, out string message, IEnumerable <string> selection)
        {
            int succeeded = 0;
            int failed    = 0;

            Log.Message("---------- Content Build Started ----------");


            HashSet <string> selectedNames = null;

            if (selection != null)
            {
                selectedNames = new HashSet <string>(selection.Select(n => ContentUtils.GetHashedFileName(n, "")));
            }

            //
            //	Check hash collisions :
            //
            var collisions = GetHashCollisions();

            if (collisions.Any())
            {
                Log.Warning("Detected asset hash collisions:");
                foreach (var c in collisions)
                {
                    Log.Warning("  {0}", c);
                }
            }
            else
            {
                Log.Message("Hash collisions are not detected.");
            }

            //
            //	Start build :
            //
            var errors = new StringBuilder("Build failed:\r\n");

            //	make directories :
            Directory.CreateDirectory(targetDirectory);

            //	create build context :
            var buildContext = new BuildContext(sourceDirectory, targetDirectory, this);

            //	build items :
            for (int i = 0; i < Count; i++)
            {
                var asset = this[i];

                if (selectedNames != null)
                {
                    if (!selectedNames.Contains(asset.Hash))
                    {
                        continue;
                    }
                }


                try {
                    if (buildContext.IsOutOfDate(asset, forced))
                    {
                        Log.Message("...building: {0}", asset.AssetPath);
                        asset.Build(buildContext);
                    }

                    succeeded++;
                } catch (AggregateException ae) {
                    foreach (var e in ae.InnerExceptions)
                    {
                        Log.Error("{0}: {1}", asset.AssetPath, e.Message);

                        errors.AppendFormat("{0}: {1}", asset.AssetPath, e.Message);
                        errors.AppendFormat("\r\n");
                    }

                    failed++;
                } catch (Exception e) {
                    Log.Error("{0}: {1}", asset.AssetPath, e.Message);

                    errors.AppendFormat("{0}: {1}", asset.AssetPath, e.Message);
                    errors.AppendFormat("\r\n");

                    failed++;
                }
            }

            Log.Message("---------- Build: {0} succeeded, {1} failed ----------", succeeded, failed);

            if (failed == 0)
            {
                message = string.Format("Build: {0} succeeded, {1} failed", succeeded, failed);
                return(true);
            }
            else
            {
                message = string.Format("Build: {0} succeeded, {1} failed\r\n", succeeded, failed) + errors.ToString();
                return(false);
            }
        }